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Wednesday, April 20, 2016

The 6 Trouble Frequencies

6 Trouble FrequenciesWhenever an engineer has trouble dialing in the EQ on a track, chances are its because of one or more of the 6 trouble frequency areas.

These are areas where too much or too little can cause your track to either stick out like a sore thumb, or disappear into the mix completely. Let's take a look.
  • 200Hz (Mud) - Too much can cause the track or the mix to sound muddy or boomy, while not enough of it can make it sound thin. It's a fine line, but many times mixers err on the side of too much and end up with a track that's too thick that clutters up the mix.
  • 300 to 500Hz (Boxy) - Too much of this frequency area results in the dreaded "boxiness" sound, or if you're listening to a floor tom or kick, the "beach ball" effect. It's also a spot that some less expensive microphones (especially dynamics) tend to emphasize, which is why many mixers almost automatically cut a a few dB of this area out of the kick drum during the mix.
  • 800Hz (Walmart) - Too much in this area results in what's sometimes known as the "Walmart" sound, meaning that it sounds like a cheap stereo purchased in a department store. Try it for yourself - get a cheap pair of computer speakers and you'll find that 800Hz is what you'll mostly hear. Obviously, too much of this frequency range is not a good thing.
  • 1k to 1.5kHz (Nasal) - This is the nasal range of the frequency spectrum and, as the name suggests, too much results in a vocalist that sounds like she's singing through her nose. Once again this is primarily a microphone problem in that it's poorly matched to the vocalist, but notching a bit out during the mix can fix it.
  • 4kHz to 6kHz (Presence) - This frequency range is frequently underutilized during the mix, resulting in a track that lacks definition. Without it, things tend to sound dull, but too much can make the track sound thin or, in the case of a vocal, sibilant.
  • 10kHz+ (Air) - Another widely overlooked frequency band, this provides clarity and adds a certain "realness" to the track. Many vintage mics have a lot of the air frequencies, which is why we prize them for their sound. The Maag Audio EQ4P has a special "Air Band" designed to provide those frequencies with a minimum of phase shift, but you can dial it in other equalizers as well.
Sometimes just tweaking a few of these 6 frequency ranges can take a mix from dull to exciting, or muddy to clear, so keep them in mind during your next mix.



1 comment:

Greg Strickland said...

The "fine line" made me think of monitoring accuracy, what may happen downstream, and the likely audience listening environment.

By the way, radio stations use multi band processing and manipulate stereo. If sounding good on the radio is important, a mix should be structured to avoid falling apart under aggressive subsequent processing. This might not be the mix the artist/audience prefers in the studio, car, or dance club.

Do the most successful hit producers and mixers have a talent for creating a mix that sounds good on the radio? OR are radio stations adjusting their processing to sound good with the hits, mixed by said producers and mixers?

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