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Showing posts with label 3D audio. Show all posts
Showing posts with label 3D audio. Show all posts

Monday, November 16, 2015

Hooke Audio's Anthony Mattana On This Week's Inner Circle Podcast

Hooke Audio's innovative 3D earphones
Hooke Audio's innovate 3D earphones
I'm sure that many of you have already had some experience with binaural audio (some call it "3D audio"), and while it's sonically impressive, it's also very expensive to implement.

Until now, that is. This week's guest is Broadway sound designer Anthony Mattana, who's company Hooke Audio has come with a very innovative way to capture 3D audio on any iPhone. He'll tell us all about it, as well as how his innovative and inexpensive idea came about.

In the intro, I'll talk about some of the reasons why live music venues are endangered around the world, and we'll look at the question - "Is analog dead?"

Remember that you can find the podcast at BobbyOInnerCircle.com, or either on iTunes, Stitcher and now on Mixcloud and Google Play.

Saturday, April 4, 2015

The Legendary Elliot Scheiner On My Latest Inner Circle Podcast

Elliot Scheiner image
Elliot Scheiner is one of the baddest engineers on the planet. Seriously, he's so good it's scary, and his 8 Grammys (and 25 nominations) and 2 Emmys back that up.

From his very first hit (Van Morrison's Moondance) to the highest levels of music art and commerce mixing Steely Dan, The Eagles, Beyonce, Fleetwood Mac, Foo Fighters, Eric Clapton, Sting, and Paul McCartney (just to name a few), Elliot has been the man to go to when a superstar needs a hit.

I'm really pleased to have him on my latest Inner Circle podcast. We've been friends for a long time, but I always learn something new when I speak to him.

On the intro, I'll talk about the pros and cons of Jay-Z's Tidal streaming service relaunch, and the new AES 3D Audio standard.

Remember that you can find the podcast at BobbyOInnerCircle.com, or either on iTunes or Stitcher

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Thursday, March 26, 2015

The New AES 3D Audio Standard

3D audio image
You may not be aware of it yet, but 3D audio may be the next big thing. What is 3D audio, you might be asking yourself?

It's what will accompany the graphics in the new virtual reality headsets like the Oculus Rift, the Microsoft HoloLens or Sony Project Morpheus. In an immersive graphics world our normal 2D audio just isn't enough, so that world has to be expanded to 3D to keep up with the visuals.

In staying on top of the trend, the Audio Engineering Society has introduced a new standard called AES69-2015 which provides a framework for binaural and 3D personal audio products. This format describes both the format and exchange of spatial acoustics files.

3D audio isn't just for virtual reality headsets, as everything from smartphones to tablets to anything that employs a headphone system will soon be employing it in some fashion.

The lack of a standard protocol meant that binaual sound data, expressed as a head-related transfer function (HRTF), made it difficult for developers to exchange algorithms, thus slowing the development of the sector and keeping those algorithms proprietary.

Among the things that AES69-2015 supports include:
  • a description of the HRTF measurement setup
  • consistent definitions of the metadata
  • the ability to describe multiple conditions like the number of listeners and distances in a single file
  • predefined descriptions for the common measurement setups, which are now called "conditions"
3D audio may not be something that touches you now, but it's a growing sector of the industry and one to keep an eye on as virtual reality grows. It very well become be a new source of work for audio professionals in the future.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

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