"Fly Away" was one of Lenny Kravitz's biggest hits, reaching #1 in the UK and #12 in the US. The song also went on to a long history of use in commercials around the world.
Today we're going to look inside the song with an isolated vocal track that's pretty cool. Here's what to listen for.
1. The vocal is very compressed. You can especially hear it grab on the attacks of any loud phrases like the beginning of the chorus at "I want to get away." There's also a lot of sibilance that comes from the heavy compression that you don't necessarily hear in the full mix.
2. There's a medium-long reverb on the vocal that moves from right to left, with the left side being slightly longer. A very nice mixing touch.
3. Listen to the chorus effect that acts as a double during the chorus on "I want to fly away."
4. Also take note of the half-note delay on the background vocals, which is also added to the second verse of the lead vocal.
5. On the third chorus at 2:10 another background part enters ("With You") that's fairly dry so it pushes to the front of the mix.
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Showing posts with label delay. Show all posts
Showing posts with label delay. Show all posts
Friday, May 15, 2015
Lenny Kravitz "Fly Away" Isolated Vocals
Labels:
compression,
delay,
isolated vocals,
Lenny Kravitz,
reverb,
video
Wednesday, March 18, 2015
6 Rules For Adding Effects To A Mix
Having trouble figuring how to use your effects during mixing? Here are a set of rules that can help you choose the best effects for each track more efficiently, courtesy of The Mixing Engineer's Handbook.
Rule 1 - As A General Rule Of Thumb, Try To Picture The Performer In An Acoustic Space And Then Realistically Recreate That Space Around Them.
This method usually saves some time over simply experimenting with different effects presets until something excites you (although that method can work too). Also, the created acoustic space needn’t be a natural one. In fact, as long as it fits the music, the more creative the better.
Rule 2 - Smaller Reverbs Or Short Delays Make Things Sound Bigger.
Reverbs with decays under a second (and usually much shorter than that) and delays under 100 milliseconds (again usually a lot shorter than that) tend to make the track sound bigger rather than push it back in the mix, especially if the reverb or delay is stereo.
Rule 3 - Long Delays, Reverb Predelays, Or Reverb Decay Push A Sound Farther Away If The Level Of The Effect Is Loud Enough.
As stated before, delays and predelays (see below) longer than 100 ms (although 250 is where it really kicks in) are distinctly heard and begin to push the sound away from the listener. The trick between something sounding big or just distant is the level of the effect. When the decay or delay is short and the level loud, the track sounds big. When the decay or delay is long and loud, the track just sounds far away.
Rule 4 - If Delays Are Timed To The Tempo Of The Track, They Add Depth Without Being Noticeable.
Most engineers set the delay time to the tempo of the track (see below on how to do this). This makes the delay pulse with the music and adds a reverb type of environment to the sound. It also makes the delay seem to disappear as a discrete repeat but still adds a smoothing quality to the element.
If you want to easily find the right delay time to the track and you have an iPhone, grab my "Delay Genie" app from the iTunes App Store. It's free and will making timing your effects to the track incredibly easy.
Rule 5 - If Delays Are Not Timed To The Tempo Of The Track, They Stick Out.
Sometimes you want to distinctly hear a delay and the best way to do that is to make sure that the delay is NOT exactly timed to the track. Start by first putting the delay in time with the track, then slowly alter the timing until the desired effect is achieved.
Rule 6 - Reverbs Sound Smoother When Timed To The Tempo Of The Track.
Reverbs are timed to the track by triggering them off of a snare hit and adjusting the decay parameter so that the decay just dies by the next snare hit. The idea is to make the decay “breathe” with the track. The best way to achieve this is to make everything as big as possible at the shortest setting first, then gradually get longer until it’s in time with the track.
Of course, the biggest part of adding effects to a mix is experience, but following these rules will provide a perfect place to start.
To read additional excerpts from The Mixing Engineer's Handbook and my other books, go to the excerpts section of bobbyowsinski.com.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.
Labels:
6 rules for adding effects,
delay,
Delay Genie,
reverb
Monday, August 26, 2013
5 Tricks For Adding Delay To Vocals
Sometimes getting a vocal to sit right in the mix takes as much time as mixing the entire rest of the track. Just finding that right combination of space that makes the vocal sound more glamorous without pushing it back in the mix can be something that seems so easy, yet takes so much time to make work.
Here's an excerpt from the 3rd edition of The Mixing Engineer's Handbook that looks at 5 techniques to make that vocal work better with the track. I've also added a quote from my good buddy Dave Pensado (his interview is also in the book) about one of the techniques that he uses.
1. A stereo delay with a 1/4 or 1/8th note delay on one side and a 1/4 or 1/8th note triplet or dotted note on the the other provides movement along with depth and is a favorite trick of EDM mixers.
Here's an excerpt from the 3rd edition of The Mixing Engineer's Handbook that looks at 5 techniques to make that vocal work better with the track. I've also added a quote from my good buddy Dave Pensado (his interview is also in the book) about one of the techniques that he uses.
"Here are a number of techniques often used for particular mix elements. Don’t limit yourself to the examples cited though, as they can easily work for other instruments, vocals or program sources as well.
2. To simulate a vocal double, dial in a 1/16th note delay, then modulate it (see the Modulation section of this chapter) so it slowly raises and lowers in pitch. If the modulation can be set so it’s random, it will sound more realistic.
To read additional excerpts from The Mixing Engineer's Handbook or other books, go to the excerpts page of bobbyowsinski.com.
3. For a quick vocal effect to give it some space and depth during tracking or overdubs, set up a mono 220 millisecond delay with a couple of repeats.
4. Paul McCartney reportedly uses a 175 millisecond delay on his vocals almost all the time.
5. For getting a dry vocal to jump out, use two bandwidth limited (at about 400Hz to 2.5kHz) delays in the neighborhood of 12 ms to the left and 14 ms to the right each panned slightly off center. Bring up the delays until you can hear them in the mix, then back it off to where you can't. Occasionally mute the returns to make sure it's still bringing the vocals out as they sit well into the rest of the balance. You can also time the delays to a 1/64th note on one side and a 1/128th note on the other.
I like a vocal mostly dry, but then it usually doesn’t sound big enough. You want the vocalist to sound like they’re really powerful and dynamic and just giving it everything, so I’ll put an 1/8th note delay on the vocal but subtract a 1/16th, a 32nd or 64th note value from that 1/8th note. What it does is give a movement to the delay and makes the singer have an urgency that’s kind of neat. I put the 1/8th minus 1/64th on the left side, and put the straight 1/8th note on the right side. You can experiment with pushing the pitch up a little bit on one side and down on another too if your singer’s a little pitchy, since that usually makes them sound a bit more in tune. Sometimes putting the 1/8th note triplet on one side and the straight 1/8th note on the other, if you’ve got any kind of swing elements of the track, will make the vocal big, yet it doesn’t make the singer sound like he’s taking a step back. Dave Pensado
To read additional excerpts from The Mixing Engineer's Handbook or other books, go to the excerpts page of bobbyowsinski.com.
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You should follow me on Twitter for daily news and updates on production and the music business.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.
Labels:
book excerpt,
Dave Pensado,
delay,
mixing engineers handbook,
vocals
Tuesday, February 28, 2012
"Any Way You Want It" Isolated Vocal
Here's part 3 in our "Isolated Vocal Week" feature. Today we'll look at the vocals from a Journey hit from their 1980 Departure album called "Any Way You Want It." The song only hit #23 on the charts, but has since found great favor among advertisers, being used on commercials by Heinz, McDonalds, Ford, State Farm and Samsung. Here are a couple of things to listen for:
1) The vocals have a very long verb that sounds like it has a slight (20ms) predelay on it. The verb is a little on the bright side but still fits the track well.
2) There's a timed delay also on the lead vocal in addition to the reverb. Listen to how band-limited it is. Hard to tell if this was the result of a tape delay with a worn out tape or one of the then-new digital delays that were intentionally filtered, but either way, there's not= high end at all on it.
3) The harmonies are very tight - maybe too tight, in that it sounds like they got one perfect then just flew the rest of them in on all the other spots in the song as needed. That's no big deal today since you can easily cut and paste in your DAW of choice, but don't forget, this song was recorded way back in 1980 in the days of magnetic tape. You had to do this kind of thing manually, which was a process we called "flying it in" back then.
4) Steve Perry's voice is wonderfully glorious, soaring to the heavens as always. That's why it so unusual to hear a flat note that was left in at around 1:20. Obviously it didn't hurt the popularity of the song any. I can't say I ever heard it before listening to the isolated vocal track.
You should follow me on Twitter for daily news and updates on production and the music business.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.
1) The vocals have a very long verb that sounds like it has a slight (20ms) predelay on it. The verb is a little on the bright side but still fits the track well.
2) There's a timed delay also on the lead vocal in addition to the reverb. Listen to how band-limited it is. Hard to tell if this was the result of a tape delay with a worn out tape or one of the then-new digital delays that were intentionally filtered, but either way, there's not= high end at all on it.
3) The harmonies are very tight - maybe too tight, in that it sounds like they got one perfect then just flew the rest of them in on all the other spots in the song as needed. That's no big deal today since you can easily cut and paste in your DAW of choice, but don't forget, this song was recorded way back in 1980 in the days of magnetic tape. You had to do this kind of thing manually, which was a process we called "flying it in" back then.
4) Steve Perry's voice is wonderfully glorious, soaring to the heavens as always. That's why it so unusual to hear a flat note that was left in at around 1:20. Obviously it didn't hurt the popularity of the song any. I can't say I ever heard it before listening to the isolated vocal track.
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Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.You should follow me on Twitter for daily news and updates on production and the music business.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.
Labels:
delay,
isolated vocals,
Journey,
reverb,
Steve Perry,
video
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