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Showing posts with label iTunes Radio. Show all posts
Showing posts with label iTunes Radio. Show all posts

Tuesday, November 12, 2013

The Beginning Of The End Of The Loudness Wars

Loudness Wars image
One of the cooler aspects of iTunes Radio is that it very well may be the beginning of the end to the loudness wars. For those of you too young to remember, the loudness wars started back in the 60s when producers began to perceive that if a song played on a radio was louder than the one before or after it, it seemed to sound better and people responded more. As a result, they kept on asking the mastering engineer to make their records as loud as possible (check out this post on hypercompression).

In the vinyl world, there was a physical limitation on how loud a record could be cut. Cut it too loud and the stylus would jump out of the record groove and the customer would return it. That all changed with music's entry into digital and the then-new look ahead digital limiters, which were capable of loudness levels that were unheard of just a few years before.

Now we've gotten to the point were some clients don't even care if there are overloads and distortion on the mastered track, as long as it's as loud as possible. Mastering engineers and mix engineers hate this, of course, but producers and record labels demand it, so the search for more perceived level has continued unabated. Until now.

iTunes Radio now includes a new Sound Check algorithm, which limits the volume level of all tracks. In other words, it lifts the level of the quiet tracks and lowers the level of louder ones so they're all the same. What makes this a threat to hypercompression is the fact that Sound Check can't be defeated by the listener, the mastering engineer, the producer or the record label. What's more, if a song is dynamically crushed, Sound Check might turn in down in a not exactly pleasing way, causing all parties involved to possibly rethink about going for so much level in the first place.

That said, iTunes Radio hasn't taken over the streaming world yet, and there are dozens of other services that don't use a similar level regulating algorithm. In many ways, it's still business as usual for mastering engineers everywhere, but at least we're seeing progress on this front for the first time. Here's to non-crushed, better sounding dynamic masters everywhere!
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You should follow me on Twitter and Facebook for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Wednesday, October 30, 2013

How Apple's New Product Announcements Affect The Music World

Mac Pro On Display image
Another Apple special event spectacular has come and gone, and once again people are buzzing with what was announced and what wasn’t. Apple is clearly a consumer electronics company, but one that’s highly influential in the music world, and this series of products will influence music more than you might think.

The first significant announcement was pretty much glossed over, and that’s the fact that iTunes Radio now has 20 million users and has served up over a billion songs. Considering that it’s only been a little over a month since the service was introduced (and only in the US at that), and you can see why iTunes Radio is shaping up to be the monster that Pandora and Spotify feared the most. The prediction here is that by this time next year iTunes Radio will have surpassed the cumulative listeners of both Pandora and Spotify together, and you can be sure that will jeopardize the existence of at least one of these services.

But this was an event centered mainly around hardware, and while the brand new iPads are nice and more powerful than ever, most music production is still done on desktop machines and to a lessor degree, laptops that have become almost as powerful. The new Mac Pro (which will finally be shipping in December) touted at the event will have a deeper impact than most analysts believe, basically because it’s more of a strategic product than almost anything else in the Apple line.

To understand why that is, you have to first understand that Apple rules professional audio and has for some time. There’s plenty of great audio products for the PC, but virtually all pro shops are based around the Mac hardware platform and operating system. This has been the case for more than a decade, despite the higher initial purchase price of the hardware. Read more on Forbes.
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You should follow me on Twitter and Facebook for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

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