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Showing posts with label groove. Show all posts
Showing posts with label groove. Show all posts

Thursday, July 30, 2015

Want To Know What's Wrong With Your Music?

What's Wrong With Your Music graphic
Here's something that I just have to get off my chest - again. I posted this 3 or 4 years ago, but it bears repeating once more.

Readers often send me their music to comment on, and while I'd love to get to everything, it's just not possible. That said, there are a number of traits that I notice among the songs that I do listen to that I thought were worth a mention, since they encapsulate the typical problems when they do appear.

Before you send me a link to something to listen to, make sure that your song doesn't have any of these following problems first, which will save us both some time. We're assuming that the song is good in the first place, of course, since everything starts there (that's another discussion altogether).

1. No groove: Every song has to have a pulse and it has to be made obvious so the listener can feel it. Every genre of music has it. If it's not there, nothing else counts. Sometimes I hear songs where the groove just isn't there because of poor playing, or it's not made obvious in the mix.

2. Bad drum tracks: I don't mean the sound, but the actual playing. A number of people have sent me their "masters" recently that have such horrible playing that the only person that's ever going to like it is their mothers.

What do I mean by bad playing? Rushed or slow drum fills, uneven tempo that's way too noticeable, and floppy uneven kick and/or snare hits won't cut it.

The problem is that most musicians who've never worked on a real record project before are just not critical enough and let too much go that should have been re-recorded, fixed or edited. Your basic track is the most important thing you'll record next to the vocal. Make it as perfect as you can before you move on.

3. Tracks out of the pocket: This means that a part doesn't groove against the rest of the track. The number of songs I get with vocals that rush, or the bass being out of the pocket against the drums, or another instrument that way too early or too late is really a shame. Usually the songs I get have their owners more worried about the sound than the playing, but great playing beats great sound any day.

4. Out of tune: Tuners are cheap. Use one. There's no excuse in this day and age.

5. Bad recording: The real key to a great sound is a great player first, then a great instrument, although a great sounding instrument can make a mediocre player sound a lot better. Get those two first and everything else will take care of itself.

6. Bad mixing: Mixing is so much more than balancing instruments and adding effects. It's finding the groove and building around it, then finding the most interesting element and emphasizing it. There's a lot of really good info out there if you're mixing chops aren't up to par. Try my Audio Mixing Bootcamp course on Lynda.com for starters (here's a free 7 day pass), or learn some tricks of the pros with my 101 Mixing Tricks program (you can start with 4 free tricks).

Here's the bottom line. There's a reason why pros exist. Spend the extra money to work with one, at least for one project. You'll be surprised how much you'll learn.

Oh and by the way, if you're going to ask that I critique your song, send me a link that I can stream (even YouTube is OK). DO NOT send me a file. There's a legal issue involved and it fills up my hard drive and takes time to download. I can't promise that I'll listen as my time is limited, but I will try.

Also understand that sometimes there's just not much to say about a mix. You made some decisions that reflected your creative taste. They're not right or wrong, but they're probably different from the way others might've made them. They're not right or wrong either. Some questions just don't have an answer.

Tuesday, November 19, 2013

The Secret To Finding The Pocket

I came across the video at the bottom of this post about find the "pocket" of the groove and it reminded me of something that I wrote in How To Make Your Band Sound Great. Here's that excerpt as well as the video (which takes a little while to get to the point).

"The phrase "in the pocket" is used to describe something or someone playing in such a way that the groove is very solid and has a great feel. When a drummer keeps good time, makes the groove feel really good, and keeps it up for an extended period of time while never wavering, this is often referred to as a “deep pocket”.  It should be noted that it’s impossible to have a pocket without also having a groove.

Historically speaking, the term "pocket" originated in the middle of the last century when a strong backbeat (the snare drum striking on beats 2 and 4) came to the forefront of popular music.  When the backbeat is slightly delayed creating a "laid back" or "relaxed feel", the drummer is playing in the pocket.

Today, the term "in the pocket" has broadened a bit, suggesting that if two musicians (usually the bass player and the drummer) are feeling the downbeats together and placing beat one (the downbeat) at the exact same time, they are said to be "in the pocket." Whether you are playing ahead (in front) of the beat, or behind (on the back) of the beat, or right on top (middle) of the beat, as long as two musicians (i.e. bassist and drummer) feel the downbeat at the same time, they'll be in the pocket.  

In terms of bass and drums locking to create a cohesive part, there are three areas of focus for me. You have to know where your drummer is most comfortable in terms of the beat. Is your drummer very "straight," playing right on top of the beat (which can sound like Disco music or a machine)? Is he or she laid back, sitting in that area way on the back back of the beat (like Phil Rudd does on AC/DC’s Back In Black, anything by Led Zeppelin’s John Bonham, or Clyde Stubblefield on James Brown’s Cold Sweat or Funky Drummer)? Does your drummer's playing have that urgency of a musician who plays on top of the beat (like Stewart Copeland of The Police)? This is crucial to know because the bass and drums have to function as a unit. You don't have to play everything the same, but you have to know and understand the way the other thinks and feels.

Getting the rhythm section to groove with the rest of the band is much more difficult than you might think since guitarists don't always listen to the drummer, a keyboardist may have metronomic time yet have a difficult time coordinating his/her left hand with the bass player, and vocalists will often forget that there's a band playing behind them altogether.  The key is for everyone in the band to listen to one another!


Many people feel that the question is not so much what the pocket is as much as how you know when you've achieved it, yet I guarantee that you’ll know it when you feel it because the music feels like it’s playing itself.  It feels as if everything has merged together with all the rhythmic parts being played by one instrument.  Whichever definition you choose to go with or use, having a pocket is always good thing!"

You can read additional excerpts from How To Make Your Band Sound Great and other books on the excerpts section of bobbyowsinski.com.



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You should follow me on Twitter and Facebook for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Sunday, July 8, 2012

Here's What's Wrong With Your Music

Big Ear image from Bobby Owsinski's Big Picture production blog
Readers often send me their music to comment on, and while I'd love to get to everything, sometimes that's just not possible. That said, there are a number of traits that I notice among these songs that I thought was worth a mention, since they encapsulate many of the problems that I hear.

Before you send me a link to something to listen to, make sure that your song doesn't have any of these common problems first and save us both some time.

1. No groove: Every song has to have a pulse and it has to be made obvious so the listener can feel it. Every kind and genre of music has it. If it's not there, nothing else counts. Sometimes I hear songs where the groove just isn't there because of poor playing, or it's not made obvious in the mix.

2. Bad drum tracks: I don't mean the sound, but the actual playing. A number of times this year so far people have sent me their "masters" or CDs that have such horrible playing that the only person that's ever going to like it is their mothers.

What do I mean by bad playing? Rushed or slow drum fills, uneven tempo that's way too noticeable, floppy uneven kick and/or snare hits won't cut it.

The problem is that most musicians who've never worked on a real record project before are just not critical enough and let too much go that should have been re-recorded, fixed or edited. Your basic track is the most important thing you'll record next to the vocal. Make it as perfect as you can before you move on.

3. Tracks out of the pocket: This means that a part doesn't groove against the rest of the track. The number of songs I get with vocals that rush, or the bass being out of the pocket against the drums, or another instrument that way too early or too late is really a shame. Usually the songs I get have their owners more worried about the sound than the playing, but great playing beats great sound any day.

4. Out of tune: Tuners are cheap. Use one. There's no excuse in this day and age.

5. Bad recording: The real key to a great sound is a great player first, then a great instrument, although a great sounding instrument can make a mediocre player sound a lot better. Get those two first and everything else will take care of itself.

6. Bad mixing: Mixing is so much more than balancing instruments and adding effects. It's finding the groove and building around it, then finding the most interesting element and emphasizing it.

Here's the bottom line. There's a reason why pros exist. Spend the extra money to work with one, at least for one project. You'll be surprised how much you'll learn.

Oh and by the way. If you're going to ask that I critique your song, send me a link that I can stream (even YouTube is OK). DO NOT send me a file. There's a legal issue involved and it fills up my hard drive and takes time to download. I can't promise that I'll listen, but I will try.

Also understand that sometimes there's just not much to say about a mix. You made some decisions that reflected your creative taste. They're not right or wrong, but they're probably different from the way others might've made them. They're not right or wrong either. Some questions just don't have an answer.

----------------------------------

You should follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Thursday, January 19, 2012

Developing The Groove In Your Mix

Normally every Friday I post a song analysis that's picked from reader requests. This Friday we'll trying something a bit different that's related to song analysis, as well as mixing.

My new book called The Audio Mixing Bootcamp is just being released at the NAMM show by Alfred Music Publishing. You're probably thinking, "Bobby's already written The Mixing Engineer's Handbook, so why is he doing another one on mixing?" Good question. What I realized was that MEH (as well as most other books on mixing) are primarily conceptual. That's fine if you already have some mixing chops and want to get better, but it's not so helpful for someone that's just starting mixing and just can't make things sound right.

So the idea behind The Audio Mixing Bootcamp is that it's a book of mixing exercises. The exercises might take you to a place where things sound terrible, but then bring you back to where things sound better than anything you've ever done. Now you know what works and why, as well as what doesn't. And that's the whole idea of the book. "Try this." "Wow, does that sound bad." "Now, try this." "Wow, does that sound great."

I'll be posting some excerpts and exercises from the book in coming weeks, but let's start off with one that will get you listening, which is perfect for song analysis. Every song is built around the groove, and you have to find that first before your mix can rock. In this excerpt, there are a few exercises to get you listening deep into a song that you know in order to train yourself to identify the groove.
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"The groove is the pulse of the song. It’s that undeniable feeling that makes you want to get off your seat and shake your booty. You don’t have to know what it is as much as recognize it when it’s there, or when it’s not. Despite what you might think, it’s not only dance music that has a groove. Every kind of music, regardless if it’s R&B, jazz, rock, country, or some alien space music, has a groove, but the better the music is performed, the “deeper” the groove is.

Contrary to popular belief, a groove doesn’t have to have perfect time because a groove is created by tension against even time. As a result, the playing doesn’t have to be perfect, it just has to be even in its execution. In fact, music loses its groove if it’s too perfect, which is why a song can sound lifeless after it’s been quantized in a workstation. It’s lost it’s groove.

Another misconception is that the groove always comes from the drums and bass, since it could come from other instruments as well. Some songs, like The Police’s “Every Breath You Take” has the rhythm guitar establish the groove, while most of the Motown hits of the 60s relied on James Jamerson’s bass.

Regardless of what instrument is providing the groove of the song, if you want a great mix, you’ve got to find it and develop it first before you do anything else.

Exercise Pod - Identifying The Groove
E3.3: In order to hear a groove at it’s best, let’s go to the masters.
A) Play any song by James Brown, Prince, Sly and the Family Stone or George Clinton. Can you feel the pulse of the song, the groove?
B) Can you identify the instruments that are providing the groove?

E3.4: Pick one of your favorite songs and have a listen.
A) Can you feel the pulse of the song? What instrument(s) are providing the groove?
B) Play a song at random. Can you feel the pulse of the song? What instrument(s) are providing the groove?
C) Play a song from a genre that you seldom listen to. Can you feel the pulse of the song? What instrument(s) are providing the groove?

E3.5: Now listen to all of those songs again. What makes the groove stand out? Is it the balance of the instruments? Is it because the instruments providing the groove are louder? Is it the tone of the instruments? Are they punchier sounding than the others?"

I don't have any excerpts from this book up on my website yet (soon I hope), but you can read excerpts from my other books at bobbyowsinski.com.
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You should follow me on Twitter for daily news and updates on production and the music business.

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