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Showing posts with label mixing. Show all posts
Showing posts with label mixing. Show all posts

Tuesday, April 5, 2016

Kevin Killen On Mixing With Limited Processing

Kevin KillenKevin Killen is a great engineer with a host of big time credits (U2, Elvis Costello and Peter Gabriel, for instance) and he's been much in demand as a mixer for a long time. When I wrote the first edition of The Mixing Engineer's Handbook, Kevin was one of the mixers I most wanted to interview, and that interview is one of the best in the book.

Here's a great video where Kevin explains how he mixes in the box, and how he applies his processing mostly to subgroups rather individual tracks, as well as the way he adds effects.




Tuesday, April 7, 2015

Q&A WIth Mixer Manny Marroquin

There's always something new to learn about mixing and one of the best ways is to listen to others describe what they do.

Manny Marroquin is one of the go-to mixers for superstar artists like Alicia Keys, Kanye West, John Meyer, John Legend and Rihanna, among many others. He's a great Q&A where Manny answers questions about how loud he delivers a mix, widening mixes, getting the low end, his vocal chain, and how he begins a mix.

Get 4 killer mixing tips from my 101 Mixing Tricks coaching course here.



Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Friday, October 24, 2014

Mixing Engineer Bob Brockman On The Latest Inner Circle Podcast

On the latest Inner Circle podcast, mixing engineer "Bassy" Bob Brockman discusses the evolution of mixing, mixing different musical genres, and much more.

In the intro I take a look at how teens leaving Facebook can be important to artists, and what you should do on stage when a song ends.

Remember that you can find the podcast either on iTunes or at BobbyOInnerCircle.com, and now also on Stitcher.
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Tuesday, August 5, 2014

10 Steps For Mixing With Mastering In Mind

Mixing with Mastering in mind image
One of the things that mastering pros complain about is that so few mixers actually think about how the things they do while mixing might affect mastering. Mastering is the final creative place in the production process where a mix can be altered, but the mix won't necessarily be improved unless you help the mastering engineer out by following some very simple tips when you're mixing.

Here are 10 steps for mixing with mastering in mind compiled from the latest 3rd edition of The Mastering Engineer's Handbook. The tips apply not only to online distribution, but CD and vinyl as well.

"Regardless of if you master your final mixes yourself or take them to a mastering engineer, things will go a lot faster if you prepare for mastering ahead of time. Nothing is so exasperating to all involved as not knowing which mix is the correct one or forgetting the file name. Here are some tips to get your tracks “mastering ready”.

1. Don't Over-EQ When Mixing: A mix is over-EQed when it has big spikes in its frequency response as a result of trying to make one or more instruments sit better in the mix. This can make your mix tear your head off because it’s too bright, or have a huge and unnatural sounding bottom. In general, mastering engineers can do a better job for you if your mix is on the dull side rather than too bright. Likewise, it’s better to be light on the bottom end than have too much.

2. Don’t Over-compress When Mixing: Over-compression means that you’ve added so much mix bus compression that the mix is robbed of all it’s life. You can tell that a mix has been over-compressed not only by its sound, but by the way its waveform is flat-lined on the DAW timeline. You might as well not even master if you’ve squashed it too much already. Hypercompression (see Chapter 6) deprives the mastering engineer of one of his major abilities to help your project. Squash it for your friends, squash it for your clients, but leave some dynamics in the song so the mastering engineer is better able to do his thing. In general, it’s best to compress and control levels on an individual track basis and not as much on the stereo bus except to prevent digital overs.

3. Having The Levels Match Between Songs Is Not Important: Just make your mixes sound great, because matching levels between songs is one of the reasons you master in the first place.

4. Getting Hot Mix Levels Is Not Important: You still have plenty of headroom even if you print your mix with peaks reaching  –10 dB or so. Leave it to the mastering engineer to get those hot levels. It’s another reason why you master.

5. Watch Your Fades and Trims: If you trim the heads and tails of your track too tightly, you might discover that you’ve trimmed a reverb trail or essential attack or breath. Leave a little room and perfect it in mastering where you will probably hear things better.

6. Make Sure To Print The Highest Resolution Mixes You Can: Lossy formats like MP3’s, Window’s Media or Real Audio and even audio CDs won’t cut it and will give you an inferior product in the end. Print the highest resolution mixes possible by staying at the same resolution as the tracks were recorded at. In other words, if the tracks were cut at a sample rate of 96kHz/24 bit, that’s the resolution your mix should be. If it’s at 44.1kHz/24 bit, that’s the resolution the mix should be.

7. Alternate Mixes Can Be Your Friend: A vocal up/down or instrument-only mix can be a life-saver when mastering. Things that aren’t apparent while mixing sometimes jump right out during mastering and having an alternative mix around can sometimes provide a quick fix and keep you from having to remix. Make sure you document them properly though.

8. Check Your Phase When Mixing: It can be a real shock when you get to the mastering studio and the engineer begins to check for mono compatibility and the lead singer or guitar solo disappears from the mix because something in the track is out-of-phase. Even though this was more of a problem in the days of vinyl and AM radio, it’s still an important point since many so-called stereo sources (such as television) are either pseudo-stereo or only stereo some of the time. Check it and fix it before you get there.

9. Know Your Song Sequence: Song sequencing takes a lot of thought in order to make an album flow, so you really don’t want to leave that until the mastering session. If you’re cutting vinyl, remember that you need two sequences - one for each side. Remember, the masters can’t be completed without the sequence. Also, cutting vinyl is a one-shot deal with no undo’s like on a workstation. It’ll cost you money every time you change your mind.

10. Have Your Songs Timed Out: This is important if you’re going to be making a CD or vinyl record. First, you want to make sure that your project can easily fit on a CD, if that’s your release format. Most CD's have a total time of just under 80 minutes. When mastering for vinyl, cumulative time is important because the mastering engineer must know the total time per side before he starts cutting. Due to the physical limitations of the disc, you’re limited to a maximum of about 25 minutes per side if you want the record to be nice and loud."

Monday, February 24, 2014

Enhance Your Hearing With Darkness

Mixing Console image
Conventional mixing wisdom has always had it that a little bit of quiet before you mix can help you better zero in on the details of a mix. In fact, that's one of the tips in personal prepping for your mix as outlined in The Mixing Engineer's Handbook and Audio Mixing Bootcamp books.
"Try to stay in the most quiet area that you can for as long as you can before you begin your mix. Concentrate on the sounds that you’re hearing and try to identify what they are and the direction they’re coming from. Studies have found that this can make your hearing much more acute."
The books go on to provide another useful tip that many mixers employ while mixing that many dub The Ray Charles Effect:
"Also remember that closing your eyes while mixing can sometimes improve your hearing by both lessening the distractions and allowing your brain to concentrate additional processing power on that sense."

While this was mostly empirical knowledge, a new study by researchers at the University of Maryland and Johns Hopkins University have found that a temporary loss of vision does indeed improve your hearing. The findings were published in the peer review publication Neuron and found that the brains of adult mice could be rewired to compensate for vision loss by improving their hearing. 

Of course, anyone who has spent at a little time around Stevie Wonder knows how acute his sense of hearing is, as is that of all blind people. We didn't need a study to confirm that.

But what it does confirm is that by just sitting in a quiet dark room before you mix, or closing your eyes during a mix, can often allow you to zero in a things in a mix that you missed before. And lowering the lights in the mixing area has always been done for a good reason, whether we realized or not. Give it a try. Go to laboratoryequipment.com read a synopsis of the article.

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Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Tuesday, October 1, 2013

15 Steps To A Better Mix

The Mixing Engineer's Handbook 3rd edition cover image
Audio mixing is one of the most interesting of all operations when completing a recording. For the rare few it's purely intuitive and comes out great without much thought, but for most everyone else, it's an operation in which you only get better by comparison and repetition.

Many musicians and beginning engineers will often flail on a mix, trying everything with wild abandon and no focus, or not trying anything at all. It really helps if you have a process and this excerpt from the latest 3rd edition of The Mixing Engineer's Handbook provides just that.

"Mixing is a nebulous art in that most musicians and engineers learn more by feel and listening than being taught. As a result, a number of important items in a mix can be easily overlooked, and these can mean the difference between a mix that sounds polished and professional and one that sounds amateurish. Here's a checklist of items that can help you think in a little more detail about your mix and tighten it up as a result.

1. Does your mix have dynamic contrast? Does it build as the song goes along? Are different instruments, sounds or lines added or muted in different sections?

2. Does your mix have a focal point? Is the mix centered around the instrument or vocal that’s the most important?

3. Does your mix sound noisy? Have you eliminated any count-offs, guitar amp noises, bad edits, and breaths that stand out? Each one may not seem like much, but their effect is cumulative.

4. Does your mix lack clarity or punch? Can you distinguish every instrument? Does the rhythm section sound great by itself? Is the balance between bass, kick and snare correct?

5. Does your mix sound distant? Try decreasing the level of the reverb and effects, starting first with the wettest, then working your way to the least wet.

6.  Can your hear ever lyric? Every word must be heard. Tweak the automation if you’re using it; automate the track if you’re not.

7. Can your hear every note being played? If solos or signature lines are being masked, automate the track to hear every note, or tweak the automation until you can.

8. Are the sounds dull or uninteresting? Are generic synth patches or predictable guitar or keyboard sounds being used? Try modifying them with an effect.

9. Does the song groove? Does it feel as good as your favorite song? Is the instrument or instruments that supplies the groove loud enough?

10. What’s the direction of the song?
Should it be close and intimate or big and loud? if your current direction isn’t working, try the opposite.

11. Are you compressing too much? Does the mix feel squashed? Is it fatiguing to listen to? Is all the life gone? Decrease the mix buss compression first. Decrease the main instrument or vocal compression next. Decrease the rhythm section compression next. Decrease the compression on everything else lastly.

12. Are you EQing too much? Is it too bright or too big? Decrease the upper midrange EQ on the vocals, guitars, loops and snare. Decrease the low frequency EQ on the bass and kick.

13. Are your fades too tight? Does the beginning or ending of the song sound clipped? Adjust the fades until the attack transient of the notes are distinct.

14. Did you do alternate mixes? Did you do at least an instrumental-only mix?

15. Did you document the keeper mixes? Are all files properly named? Are you sure which file is the master? Have you made a backup?

An interesting mix is all in the details and those take time to sort out. Working through each one of these steps may take a while, but the end result can definitely be worth it."

You can read more excerpts from The Mixing Engineer's Handbook and other books on the excerpts section of bobbyowsinski.com.
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Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Tuesday, September 24, 2013

How To Build A Song's Groove

Audio Mixing image
The groove is the pulse of the song and every song has one, regards of the genre of music. The stronger the groove, the more people relate to the song, so it's really important to make sure that the groove is emphasized during a mix. Here's an excerpt from the latest 3rd edition of The Mixing Engineer's Handbook that shares some tips on how to find the groove and make it strong in your mix.

"While it’s true that sometimes the groove may be the result of a single instrumental performance, usually it’s built around the interplay of a number of instruments, especially in complex mixes with a lot of tracks.

Normally the groove of the song is provided by the bass and drums, but it’s important to determine if another instrument like a rhythm guitar, keyboard, loop or percussion is an integral part that makes up the pulse of the song. Usually this can be easily identified as an instrument that’s playing either the same rhythmic figure as the bass and drums, or a multiple of the rhythm, like double time or half time. After those additional rhythmic elements are discovered, here’s one way to build the groove:

1. Find the instrument that provides the basic pulse of the song (like the drums).

2. Add the lowest frequency instrument that’s playing the same or similar rhythmic figure (usually the bass).

3. Add any additional instruments playing the same or similar rhythmic figure in order of frequency from low to high.

4. Add any instrument playing a similar rhythmic figure, like half or double time.

5. Add any instrument working as the rhythm arrangement element (remember the section about arrangement elements in Chapter 5?) and providing motion to the song (like a shaker or tambourine).

The groove may be attributed to only a single instrument, like in the case of a power trio (guitar, bass and drums) to three or even four instruments on rare occasions. If you’re not sure, the best way to determine what’s playing the groove is to try mixing in different combinations of instruments along with the rhythm section to see if the pulse gets stronger, weaker, or stay’s the same. 

TIP: If a new instrument adds to the pulse of the song and the pulse seems lessened if it’s muted, then you have an instrument that’s a big part of the groove."

You can read additional excerpts from The Mixing Engineering Handbook and other books by checking out the excerpts section of bobbyowsinski.com.
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You should follow me on Twitter and Facebook for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Wednesday, June 5, 2013

How EDM Is Changing Mixing And Mastering

T-RackS Standalone app image
Both mixing engineers and mastering engineers are tied at the hip, though many don't realize it. Yes, it's true that many mastering engineers are dependent upon a mixer's business to keep the doors open, but that's been changing, since many times there's a shoot-out between mastering engineers to see who gets the gig. Usually, the one who can provide the loudest master wins (there's that loudness war again).

But that's not the real issue, nor where mixing and mastering engineers are mostly tied together. In fact, the concept of a separate specialized mixing engineer and a creative mastering engineer both began at nearly the same time during the late 70s, and continued to grow in prominence from that point until today. Before then, engineers were somewhat interchangeable and came with the studio that you rented. Usually the same engineer that recorded the project would mix it, since the projects were generally short (as in a few weeks) to begin with.

As for mastering engineers, they were just part of the process of transferring the audio signal from tape to vinyl disc (and later CD). It wasn't until legends like Bernie Grundman, Doug Sax and Bob Ludwig began to make mixes sound better, and louder, than the mixer could, that the mastering engineer came to be what he is today - the last part of the creative process.

But EDM is changing all of that. Today there's less perceived need for someone to mix an EDM track. The writer/programmer gets the sound he wants right from the start of the track, and since the kick and bass are already out in front and have a lot of impact, most feel that there's no reason to hire a specialized mixer for that particular bag of tricks.

The same goes for mastering engineers. Thanks to some great tools from a variety of plungin companies like Waves, Slate Digital, Universal Audio and iZotope to name a few (the same tools that many mastering engineers use), EDM mixers can pretty much make their mixes as loud as needed, so it's not surprising when they ask, "Why do I even need a mastering engineer?"

One of the things about EDM is that there's a different kind of finesse involved in its creation from what a great many of the industry veterans are used to, where manipulation of the sound is encouraged and celebrated, and distortion is viewed as simply a byproduct of that manipulation. That's the antithesis of most mix and mastering engineers that don't deal in EDM, where in their world distortion is something to be avoided. In fact, getting impact from the rhythm section without it is almost revered.

As my buddy (and mixing legend) Dave Pensado recently expressed to me, "We've (mixers) been too concerned with sonic quality, and it's hurt mixers when it comes to EDM as a result." It should be noted that Dave is one of the few mixers who does a fair amount of EDM, so he can speak with some authority on the subject.

Is this trend going to kill the market for mix and mastering engineers? Probably not. When it comes to music made by real instruments instead of samples and loops, it takes a great deal of expertise that only comes from experience with that type of music. I have a friend who creates fantastic electronic music, but is hopeless when it comes to either recording or mixing real instruments (especially the drums).

In many ways, it's apples and oranges, but EDM is an ever-growing musical genre that now dominates the music business. As Aaron Ray, a principle in the management company The Collective said last week during a talk that I attended, "EDM has decimated rock. It's now an entirely different business."

The point of this post is to open up the eyes of those in our business who may be a little too tied to the past way of doing things, since there's a whole genre of music that's mostly ignoring you. In the end, we're all in a service business and the client is still king. It's great to have principles, but if you hold them too tightly, you might find yourself not working as much as a result. If a client wants something that violates your aesthetic sense, in today's world, you might consider suppressing your arty urges and give them what they want, because there's a whole group of people right behind you that are more than willing to do just that.
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Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Tuesday, June 4, 2013

The Rolling Stones Mixing "Little Queenie"

Here's a great piece of history in a behind the scenes look at Mick Jagger and Keith Richards of the Rolling Stone's (along with piano player Ian Stewart) mixing "Little Queenie," a single they released from their 1969 live album Get Your Ya Ya's Out.

You'll see a good example of the way mixing was done before automation, with multiple hands on the board, each with a different move to do. The engineer is the esteemed Glyn Johns, but you also see his brother Andy at the console (which looks like a Helios) as well.

Check out the sound that the tape made as it rewinds, something that was later fixed on next generation machines. It's 8 track, of course.


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Monday, May 13, 2013

Using Automation To Add Dynamics To A Mix

Mixing Automation image
The heart of a modern mix lies in it's precision automation and the soul of a mix is in the way it dynamically breathes in the right places. In this excerpt from the new Advanced chapter of the Mixing Engineer's Handbook 3r Edition, we see 10 tips to use a DAW's automation to instill excitement in a mix by adding dynamics.

"For the most part, a mix where the faders remain more or less static can be boring and unexciting. Even before automation, mixers were constantly riding instrument and vocal faders during a mix in order to make sure they stood out in certain places or added an extra intensity to the mix. The best part about automation is that those moves can be exactly replicated on every playback.

Among the ways to add dynamics to a mix are:
  • Slightly boost the rhythm section during fills, turnarounds and even choruses (usually only a couple of dB is all that’s necessary, but it depends upon the track). 
  • Boost the snare and toms during fills.
  • Boost the kick, snare or cymbals on accents or the downbeat of a new section.
  • Duck the rhythm instruments during an instrument solo to help clear out space in the mix.
  • Boost the high-hat in parts where it’s being struck and decrease it where it’s not.
  • Add additional reverb or delay to an instrument when it gets masked as other instruments are added to the mix.
  • Pump a strumming rhythm guitar in time with the music, pushing it especially on 2 and 4, or push it on the upbeats (one AND two AND three AND…)
  • Gently boost the fills or other instruments in between vocal phrases.
  • Pull back the downbeat of a chorus if the drummer hits it too hard.
  • Pump the “4 AND” on a percussion track.
TIP: The key to understanding how to use automation to add dynamics is by observing a performance by a great band. This will help you to be able to hear all the nuances that the dynamics of the mix needs in order for it to be exciting. "

To read additional excerpts from this book and others, go to bobbyowsinski.com.

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You should follow me on Twitter for daily news and updates on production and the music business.

Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Wednesday, April 10, 2013

10 Tips For Better Effects Layering

Console Faders image from Bobby Owsinski's Big Picture production blog
Many inexperienced mixers tend to overlook any effects placed on a track as something they can get creative with during a mix and keep the settings static as a result. As most experienced mixers know, adjusting the effects to fit the track is every bit as important to the mix as the individual recorded tracks. Here's a list of 10 tips to help with your effects layering, taken from The Audio Mixing Bootcamp and Mixing Engineer's Handbook.

1. Long delays, reverb predelays, or reverb decay push the sound further away if they’re loud enough.

2. Shorter reverbs (less than 1 second) and shorter delays (less than 100 ms) makes the sound bigger.
    3. If delays are timed to the tempo of the track, they add depth without being noticeable.

    4. If delays are not timed to the track, they stick out.

    5. Reverbs work better if their predelay and decay time are timed to the tempo of the track.

    6. Layer reverbs by frequency with the longest being the brightest and the shortest a being the darkest, or vice-versa.

    7. Return the reverb in mono and pan accordingly. All reverbs needn’t be returned in stereo.

    8. Make things sound big with reverbs and get the depth from delays, or vice versa.

    9. Use a bit of the longest reverb on all major elements of the track to tie all the environments together.

    10. EQ your effects to make them fit in the track better by rolling off the highs and lows, and/or scooping out the mids in the 2kHz range.

    Keep these tips in mind during your next mix and see how much better your mix sounds.

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    Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

    Wednesday, March 20, 2013

    How To Know When Your Mix Is Finished

    Controller faders image from Bobby Owsinski's Big Picture production blogOne of the hardest things for an inexperienced mixer to determine is when a mix is finished. In fact, engineers new to mixing may think a mix is ready in an hour when a pro might take considerably longer, but the quality would be better as well.  This excerpt from The Audio Mixing Bootcamp looks just how you'll know when your mix is ready for the world.

    "While many beginning mixers will fly through a mix and be finished in an hour, most mix veterans take a lot longer than that to get a mix together. As you’ve seen from the previous chapters, a fair amount of experimentation is required to find the parameter settings for EQ, compression and effects that work with the track.

    While rough mixes are done very fast by nature (they may only take a couple of passes through the song to get together), and you might occasionally get lucky with a quick mix, most veteran mixers usually figure it takes a five to twelve hour day to mix a song. Many mixers like to have an extra half-day to tweak things with a fresh ear, but many big-name, big-budget projects can take weeks of multiple mixes to sculpt it just right.

    Of course, if all you have is time, then you can mix a song way beyond its peak (the final mix for Michael Jackson’s hit “Billy Jean” was #2 out of 99), so it’s best to have a few guidelines as to when it might be finished.

    How To Know When Your Mix Is Finished
    You can consider a mix finished when the following occur:
    • You can feel the groove. Whatever element supplies the groove, it has to be emphasized so that the listener can feel it.
    • Every instrument or vocal can be clearly heard. If an instrument or vocal is unintentionally masked or covered by another instrument or vocal, then your mix isn’t finished.
    • Every lyric and every note of every line or solo must be clearly heard. Each note should be crystal clear. Tweak your fader automation to help this out.
    • Be sure the mix is punchy. This is usually a function of the bass and drum EQ and compression.
    • The mix has an interesting element. Make sure the most important element of the song is obvious to the listener.
    • Be sure your mix sounds good when you play it against other songs that you like. Consider it a job well done when this happens.
    If time is not a problem, do as many versions as you can until you feel satisfied with your creation. Mixing takes experience so the more time you put in, the better you get at it.

    Am I Finished Yet?
    A) Listen to the mix. Is the groove obvious? Can you feel it in the mix?

    B) Listen to the mix. Can every instrument be clearly heard?

    C) Listen to the mix but concentrate on the vocal. Can every lyric be heard?

    D) Is the mix punchy?

    E) Listen to the mix. What grabs your attention?

    F) Play your mix and then play your favorite song. If both songs were played on the radio back to back, would your mix stand up?"

    To read additional excerpts from The Audio Mixing Bootcamp and other books, go to BobbyOwsinski.com.

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    Monday, December 10, 2012

    Building Your Mix: It's Not Just From The Kick

    Building Your Mix image from Bobby Owsinski's Big Picture production blogMany musicians new to mixing are not aware that there are a number of places that you can build a mix from. There's a general feeling that starting from the kick drum is the best way, but that's far from the only starting point available. In this excerpt from The Audio Mixing Bootcamp book, you'll see that there are many alternative places to successfully start from when building a mix.

    "Despite what you might think, there is no standard instrument to start and build a mix from. Modern mixers employ various techniques and they’re all valid, especially in different genres of music. For instance, here are the places from which a mix can be started:
    • From the Bass
    • From the Kick Drum
    • From the Snare Drum
    • From the Drum Overheads
    • From the Lead Vocal or main instrument
    • With all of the instruments and vocals in right from the beginning
    • When mixing a string section, from the highest string (violin) to the lowest (bass)
    There are some mixers that just push up all the faders and mix with everything in the mix from the beginning. The theory here is that everything will eventually be in the mix anyway, you might as well start with it all in as soon as you can. The advantage to this method is that by hearing all the instruments and vocals, you’re able to make an aural space for everything. If you insert one instrument at a time, you begin to run out of space and frequently have to go back to the beginning to make sure everything fits together properly.

    I start with everything on and I work on it like that. The reason is that, in my opinion, the vocal is going to be there sooner or later anyway. All the instruments are going to be there sooner or later so you might as well just get used to it. And I think that’s also what helps me see what I need to do within the first passage.  Jon Gass (mixer for eighty top 20 hits, one hundred top 40 hits, and more than a hundred gold and platinum albums)
    Wherever you start from, it’s a good idea that the lead arrangement element (usually the the vocal) be inserted into the mix as soon as possible. Since the vocal is the most important element, it will use up more frequency space than other supporting instruments. Many mixers find that by waiting until late in the mix to put the vocal in, there’s not enough space left and the vocal just never sits right with the rest of the track."

    You can read additional excerpts from this and my other books at bobbyowsinski.com.
    You also might want to check out the Audio Mixing Bootcamp video course at Lynda.com.

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    Wednesday, November 21, 2012

    A Review Of This Year's Lists

    Mild Turkey image from Bobby Owsinski's Big Picture production blogHappy Thanksgiving for those of you who celebrate it. I thought that today would be a good day to review some of the posts from the past that contained some lists. Here we go with 10 of them from earlier in the year:

    8 Street Performance Tips

    5 Reasons Why Concerts Sound So Bad

    4 Ways The Internet Could Go Down

    The 5 Best Cities For Live Music

    5 Live Show Mistakes Bands Make

    6 Common Songwriting Problems

    8 Tips For Mixing For Mastering

    DJ Shadow's 13 Secrets Of Music Biz Survival

    9 All-Time Bad Tech Predictions

    8 Indicators Your Mix Is Finished

    Enjoy the lists (and the football and turkey if you're in the US).
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    Wednesday, October 10, 2012

    8 Tips For Mixing For Mastering

    DAW Controller image from Bobby Owsinski's Big Picture production blog
    While so many engineers now attempt to master their own mixes with mixed results (pardon the pun), just about every major label and large indie still sends their mixes to a pro mastering facility. Regardless of if you decide to master yourself or use a mastering engineer, here are some tips from The Mixing Engineer's Handbook to help you get the most out of your mastering session.

    1. Don't over-EQ when mixing. In general, mastering engineers can do a better job for you if your mix is on the dull side rather than too bright. Likewise, better to be light on the bottom end than have too much.

    2. Don’t over-compress when mixing. You might as well not even master if you’ve squashed it too much already. Hypercompression deprives the mastering engineer of one of his major abilities to help your project. Squash it for your friends and squash it for your clients, but leave some dynamics for your mastering engineer.

    3. Come prepared. Make sure all documentation and sequencing is complete before you get there. You’ll make it easier on yourself and your mastering person if everything is well documented, and you’ll save yourself some money too. Be sure to include shipping instructions and record company identification numbers, and if your songs reside on hard disc as files, make sure that each file is properly ID'd for easy identification (especially if you’re not there during the session).

    4. Check your phase when mixing. It can be a real shock when you get to the mastering studio and the engineer begins to check for mono compatibility and the lead singer disappears from the mix because something is out-of-phase. Even though this was more of a problem in the days of vinyl and AM radio, it’s still an important point since many so-called stereo sources such as television are either pseudo-stereo or only stereo some of the time. Check it and fix it if necessary before you get there.

    5. Go to the mastering session if possible. Most engineers and producers will go to the first few sessions when checking out a new mastering engineer to see if he has the same musical and technical sensibilities. After that, a bond of trust develops and they will simply send the mix master with any instructions. That being said, you should go to all of the mastering sessions if possible because it will always sound a bit different (and hopefully better) than what it sounded like during mix-down. Attending the session also allows for some final creative decisions that only you can make ("The kick is a little loud, see if you can de-emphasize it a bit," or "Let's squash the whole mix a little more to make this tune punchier").

    6. If you’re making a vinyl record or CD, known the song sequence. Sequencing (the order that the tunes appear on the CD or vinyl record) is especially important and making this list beforehand will save you money in mastering time. Many engineer/producers have the mistaken impression that once the final mix is finished, it's off to the mastering studio. There needs to be one additional session, known as the "sequencing session," where you do any editing that’s required (it’s cheaper to do in your own DAW than during mastering) and listen to the various sequence possibilities. This is really important if you’ll be releasing in multiple formats such as CD and vinyl or different countries or territories, since they may require a different song order due to the two sides of the record.

    7. Have your songs timed out. If your project is going to be released on CD or vinyl, you want to make sure that your project can fit. Most CD's have a total time of just under 80 minutes (78:33 to be exact) although it’s possible to get an extended time CD (be careful, you may have replication problems). Obviously the available time decreases if you choose to include additional files on the ROM section of the disc. Cumulative time is important when mastering for vinyl because the mastering engineer must know the total time per side before he starts cutting due to the physical limitations of the disc. This is about 25 minutes per side if you want the record to be nice and loud.

    8. Don’t be afraid to ask for help. If you’re unsure of the amount of compression or EQ that you’re applying while you’re mixing, send the mastering engineer a mix of a song and ask for his opinion. He can guide you on what you got right and what you got wrong so that when you finally deliver the master to him, the mixes sound their best. Believe it or not, mastering engineers love to do this because it makes their job a lot easier in the long run.

    For additional tips and tricks or to read other excerpts, check out the excerpt section on bobbyowsinski.com.

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    You should follow me on Twitter for daily news and updates on production and the music business.

    Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

    Monday, September 24, 2012

    Timing The Reverb Decay To The Track

    Reverb Front To Back image from Bobby Owsinski's Big Picture music production blog
    My new book, The Audio Mixing Bootcamp, has just been released and I thought it would be a good time for an excerpt. The Mixing Bootcamp differs from The Mixing Engineer's Handbook in that it contains exercises that take you through the various aspects of mixes. By the way, there's also a video version of the book available on Lynda.com.

    One exercise might take you in a direction that intentionally sounds bad in order for you to understand why a particular action isn't done much, while others will give you an idea of how why some other mixing actions are frequently used.

    Here's an excerpt from the Adding Reverb chapter of the book along with a typical exercise.
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    Like with other aspects to mixing, the use of reverb is frequently either overlooked or misunderstood. Reverb is added to a track to create width and depth, but also to dress up an otherwise boring sound. The real secret is how much to use and how to adjust its various parameters.

    Before we get into adding and adjusting the reverb in your mix, let’s look at some of the reasons to add reverb first

    When you get right down to it, there are four reasons to add reverb.

    1. To make the recorded track sound like it’s in a specific acoustic environment. Many times a track is recorded in an acoustic space that doesn’t fit the song or the final vision of the mixer. You may record in a small dead room but want it to sound like it was in a large studio, a small reflective drum room, or a live and reflective church. Reverb will take you to each of those environments and many more.

    2. To add some personality and excitement to a recorded sound. Picture reverb as makeup on a model. She may look rather plain or even only mildly attractive until the makeup makes her gorgeous by covering her blemishes, highlighting her eyes, and accentuating her lips and cheekbones. Reverb does the same thing with some tracks. It can make the blemishes less noticeable, change the texture of the sound itself, and highlight it in a new way.

    3. To make a track sound bigger or wider than it really is. Anything that’s recorded in  stereo automatically sounds bigger and wider than something recorded in mono, because the natural ambience of the recording environment is captured. In order to keep the track count and data storage requirements down, most instrument or vocal recordings are done in mono. As a result, the space has to be added artificially by reverb. Usually, reverb that has a short decay time (less than one second) will make a track sound bigger.

    4. To move a track further back in the mix. While panning takes you from left to right in the stereo spectrum, reverb will take you from front to rear (see Figure 8.1). An easy way to understand how this works is to picture a band on stage. If you want the singer to sound like he’s in front of the drum kit, you would add some reverb to the kit. If you wanted the horn section to sound like it was placed behind the kit, you’d had more reverb. If you wanted the singer to sound like he’s in between the drums and the horns, you’d leave the drums dry and add a touch of reverb to the vocal, but less than the horns.

    If we were going to get more sophisticated with this kind of layering, we’d use different reverbs for each of the instruments and tailor the parameters to best fit the sound we’re going after.

    Timing A Reverb To The Track
    One of the secrets of hit making engineers is that they time the reverb to the track. That means timing both the pre-delay and the decay so it breathes with the pulse of the track. Here’s how it’s done.

    The decay of a reverb is timed to the track by triggering it off of a snare hit and adjusting the decay parameter so that the decay just dies by the next snare hit. The idea is to make the decay “breathe” with the track.

    Exercise Pod - Timing Reverb Decay
    Before you begin any of the exercises in this chapter, be sure to have two reverbs with the sends and returns already set up. Set one reverb to “Room” (we’ll call it Reverb #1) and the other to “Hall” (Reverb #2). Refer to your DAW or console manual on how to do this.

    E8.1: Solo the snare drum and the reverb returns (or put them into Solo Safe - refer to you DAW or console manual on how to do this). Be sure that the Dry/Wet control is set to 100% wet, and the return levels are set at about -10.

    A) Raise the level of the send to the Room reverb until the reverb can be clearly heard. Does the snare sound distant? Does it sound bigger than before?

    B) Adjust the Decay parameter until the reverb dies out before the next snare hit of the song. Does the snare sound clearer? 

    C) Mute the send to the Room reverb and raise the level to the Hall reverb. Does the snare sound distant? Does it sound bigger than before? Does it sound bigger than the Room reverb?

    D) Adjust the Decay parameter until the reverb dies out before the next snare hit of the song. Does the snare sound clearer? Does it sound bigger?

    E) Adjust the Decay parameter until the reverb dies out before the 2nd next snare hit after the initial hit. Does the snare sound clearer? Does it sound bigger?


    You can get more info on The Audio Mixing Bootcamp here, and read additional excerpts from this and other books at bobbyowsinski.com.

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    You should follow me on Twitter for daily news and updates on production and the music business.

    Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

    Sunday, July 8, 2012

    Here's What's Wrong With Your Music

    Big Ear image from Bobby Owsinski's Big Picture production blog
    Readers often send me their music to comment on, and while I'd love to get to everything, sometimes that's just not possible. That said, there are a number of traits that I notice among these songs that I thought was worth a mention, since they encapsulate many of the problems that I hear.

    Before you send me a link to something to listen to, make sure that your song doesn't have any of these common problems first and save us both some time.

    1. No groove: Every song has to have a pulse and it has to be made obvious so the listener can feel it. Every kind and genre of music has it. If it's not there, nothing else counts. Sometimes I hear songs where the groove just isn't there because of poor playing, or it's not made obvious in the mix.

    2. Bad drum tracks: I don't mean the sound, but the actual playing. A number of times this year so far people have sent me their "masters" or CDs that have such horrible playing that the only person that's ever going to like it is their mothers.

    What do I mean by bad playing? Rushed or slow drum fills, uneven tempo that's way too noticeable, floppy uneven kick and/or snare hits won't cut it.

    The problem is that most musicians who've never worked on a real record project before are just not critical enough and let too much go that should have been re-recorded, fixed or edited. Your basic track is the most important thing you'll record next to the vocal. Make it as perfect as you can before you move on.

    3. Tracks out of the pocket: This means that a part doesn't groove against the rest of the track. The number of songs I get with vocals that rush, or the bass being out of the pocket against the drums, or another instrument that way too early or too late is really a shame. Usually the songs I get have their owners more worried about the sound than the playing, but great playing beats great sound any day.

    4. Out of tune: Tuners are cheap. Use one. There's no excuse in this day and age.

    5. Bad recording: The real key to a great sound is a great player first, then a great instrument, although a great sounding instrument can make a mediocre player sound a lot better. Get those two first and everything else will take care of itself.

    6. Bad mixing: Mixing is so much more than balancing instruments and adding effects. It's finding the groove and building around it, then finding the most interesting element and emphasizing it.

    Here's the bottom line. There's a reason why pros exist. Spend the extra money to work with one, at least for one project. You'll be surprised how much you'll learn.

    Oh and by the way. If you're going to ask that I critique your song, send me a link that I can stream (even YouTube is OK). DO NOT send me a file. There's a legal issue involved and it fills up my hard drive and takes time to download. I can't promise that I'll listen, but I will try.

    Also understand that sometimes there's just not much to say about a mix. You made some decisions that reflected your creative taste. They're not right or wrong, but they're probably different from the way others might've made them. They're not right or wrong either. Some questions just don't have an answer.

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    You should follow me on Twitter for daily news and updates on production and the music business.

    Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

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