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Showing posts with label music producers handbook. Show all posts
Showing posts with label music producers handbook. Show all posts

Wednesday, April 27, 2016

Overcoming The Self-Production Blues

Overcoming The Self-Production Blues imageOne of the things about having your own studio is that you can do a project at your own pace. The problem there is that some artists never know when to declare a production finished and they end up with "the project that never ends," literally spending years on it.

Here's an excerpt from the upcoming 2nd edition of my Music Producer's Handbook that addresses the issue.

"Self-Production is simultaneously one of the most difficult things to do in music and at the same time perhaps one of the easiest. Every artist hears what their music should sound like in their head (that’s the easy part), but it’s sometimes difficult to get it to actually sound that way when it comes to real-life recording.

For many singer songwriters, that can lead the artist to overwork a song until it’s limp like a dishrag, or overproduce it until it has so many layers that it sounds like there’s a 30 piece band backing you up. Indeed, it’s difficult to get it to sound somewhere in between where your project is both exciting and vital, and still meets your vision.

For many artists, working in a vacuum can sometimes lead to new discoveries since you’re not beholden to any previously learned “rules,” or it can lead to frustration from not being able to get the sound that you want and not having anyone to turn to for help.

Let’s look at some ways to stay out of the self-production rut.

Overcoming The Self-Production Blues
One of the biggest problems for an artist is creating in circles. This means that the artist has so many good ideas that the production is never finished. As soon as a version is complete, the artist thinks, “Maybe the middle 8 should have a ska feel.” Then after that’s recorded he thinks, “Maybe the entire song should have a ska feel.” Before you know it there are versions in 6/8, speed metal and reggae (and maybe more), with each one sounding different, but not necessarily better.

If this is what's happening to you, there are two words to keep in mind to help you out of your rut.

Instinct - Usually, the very first inspiration is the right one, especially if you’ve gone through more than a couple of different versions. You’ve got to repress the urge to keep changing things and learn to follow your initial instinct. That doesn’t mean you shouldn’t tweak or perfect what you’re doing; it means that you shouldn’t make a completely opposite turn in a direction that goes against your initial inspiration.

The exception to this is if you think it might be cool to have multiple different versions of the song available so you can give the alternate versions to your core fans as an exclusive gift, use them as a promotional vehicle, or because it’s been specifically requested by a music supervisor for a television show or movie. In any of those cases, a wholesale change in direction can actually be particularly useful and even profitable.

Deadline - One of the biggest problems with producing yourself is the fact that your project is usually open-ended time-wise. As a result, you end up with the “project that wouldn’t end” that keeps going for years (no exaggeration here).

The surest way to keep that from happening and to actually accomplish something is to set a deadline for the project’s completion. Many people do their best work on deadlines because they don’t have a chance to second guess themselves.

The final product may not be 100% of what you want, but remember that it seldom ever is, even with all the time in the world available to finish the project. Save yourself some heartache and impose a deadline on yourself so you can finish that project and get it out the door where it can do you some good."




Wednesday, April 6, 2016

11 Steps To Better Overdubs

Many times the ear candy of an overdub session can really make or break a song, but sometimes it's not easy to create to capture that magic.

Here's an excerpt from the upcoming second edition of my Music Producer's Handbook that can act as either an outline or as a reminder to check a number of critical points both before and during your overdub session.


"1. Do you have a list of overdub priorities? Do you know which overdubs absolutely must get done and which ones are less important? A list will keep you on track budget-wise and time-wise.

2. Can you record in the control room? Most players prefer to record in the control room because they like to hear what you’re hearing and they like the immediacy of the communication.

3. Are there too many people in the control room or studio? The fewer the people, the fewer the distractions. It’s best to keep all friends, associates, and hangers-on out of the studio when you’re working to keep the distractions to a minimum.

4. Did you move the vocal or the instrument into the big part of the studio? All instruments sound best when there’s space for the sound to develop, so move the vocal or the instrument into the big part of the studio for overdubs (after you’ve done any basic track fixes). You can cut down on any unwanted reflections from the room by placing baffles around the mic and player.

5. When doubling, are you trying to do something a little different on each track? Using a different mic, mic preamp, room, singer, or distance from the mic will all help to make the sound get bigger.

6. When doubling or adding more guitars, do you have a variety of instruments and amplifiers available? Two guitars (a Les Paul and a Strat, for instance) and two amplifiers (a Fender and a Marshall is the classic combination) combined with different pickup choices will allow a multitude of guitar tracks to live in the mix together more effectively.

7. Are you making it sound better, not just different? Changes aren’t always for the better. Is there a big difference between what you just recorded and the original part? Does the new part make everyone in the studio go crazy in a good way?

8. Would it be better to try recording the part tomorrow? You’d be surprised how much more you can accomplish when you’re fresh.

9. Do you have the studio talkback mic on? Can you hear the musicians in the studio at all times between takes? If they’re talking to you but you can’t hear them, they’ll feel isolated.

10. Do you always have the control room talkback mic on? Can the musicians hear you at all times in between takes? Periods of silence can be a mood killer.

11. Does a musician want to play his or her part again? If a player feels strongly about playing it over, he probably can do it better. Be sure to keep the last recorded part before recording again."




Wednesday, March 16, 2016

How George Martin Changed The Finances Of The Record Business

George Martin and The Beatles 1966 imageThe recent passing of record producer George Martin has brought effusive thoughts, memories and well-deserved accolades from all quarters of the music business. Most have dwelled on Sir George’s creative accomplishments, and truly there were many. Just his work with The Beatles alone changed the way we make music forever, not to mention his work with other top selling artists like America, Jeff Beck, Paul McCartney, Little River Band, Gerry & The Pacemakers, Kenny Rogers, Kate Bush and many more.

But an unsung Martin contribution to the music business is the way he changed the finances of making a record. And, as sometimes happens with many giant changes that occur, it has been to the betterment of some and at the expense of others.

Martin’s career as a producer began in 1950 when he joined EMI Records as an assistant to Oscar Preuss, the head of EMI's Parlophone Records. When Preuss retired in 1955, Martin took over as head of the label, which at the time specialized in classical and Baroque music, original cast recordings, and regional British music, and was a rather insignificant subsidiary of the company.

Martin turned the rather sleepy division into a moneymaker though, by concentrating on comedy and novelty records by the likes of Peter Sellers, Spike Milligan, Dudley Moore and Peter Cook, among others, but it wasn’t until he signed The Beatles that the label hit gold - vaults of it. The band went on to sell hundreds of millions of records worldwide and reap EMI record-setting profits within a very short period, but Martin was still only a salaried employee with no participation in the profits he had such a big part in developing, which was a common trait of record producers of the time.


In 1969, after being passed over for a small bonus even though The Beatles had made EMI another year of historic profits with a succession of #1 worldwide hits, Sir George decided to use his considerable leverage to obtain a piece of the action by leaving his EMI staff position and going his own way. Soon many other successful producers followed, finally starting to cash in on large advances as well as receiving a piece of their best-selling artist’s pie. Read the rest on Forbes.


Some of the above is an excerpt from The Music Producer's Handbook. You can read more from The Music Producer's Handbook and my other books on the excerpt section of bobbyowsinski.com.

Wednesday, February 24, 2016

What's It Like To Record In Jamaica?

Producer Richard FeldmanAlthough featured in my Music 4.0 book for his chops as a music publisher with his Artist First Music as well as being the former president of the American Independent Music Publishers association, Richard Feldman has an equally rich history in reggae music production. With credits of amazing reggae music stars like Andrew Tosh, Joe Higgs, Junior Reid, The Congos, I Threes and Wailing Souls, he also won a Grammy award for his 2005 production of the legendary Toots and the Maytals True Love. While his non-Jamaican credits are formidable, producing artists like Keith Richards, Ben Harper, Willie Nelson, No Doubt, Eric Clapton, Bonnie Raitt and many more, it’s the reggae connection that truly makes Richard unique.

Here's an excerpt from an interview that we did for The Music Producer's Handbook that gives you an idea of what recording in Jamaica is like.

How did a kid from Oklahoma like you get into Jamaican music?
In 1970 I went to Jamaica on vacation and fell in love with reggae music because there’s some essence of Jamaican music that captures the nitty and gritty of all kinds of soul music, which I was already into. My interest was probably ahead of a lot of people, because reggae really wasn’t that popular at the time. There were a few Jamaican singles out at that time like My Boy Lollipop, (a 1962 pop hit by Millie Small), and The Israelites (a 1968 hit by Desmond Decker) which I didn’t even know was Jamaican. It was the rhythm and heavy bottom end that I heard in the clubs and at outdoor sound systems that really knocked me out.  

I came back to Tulsa with a lot of records, and in 1973 started a band called “Guava”. The band included some members of Eric Clapton’s band at the time (when they weren’t on the road) and we actually started playing our hybrid version of reggae music in Tulsa, so I slowly learned how to play it. In fact, Family Man (Bob Marley’s bass player) stayed at my house when they came through Tulsa, and he and I recorded two records on my little 4 track recorder. Working with a guy like that who really knows it taught me a lot, because I was learning from a master.

Then in 1978 I went down to Jamaica to play on Inner Circle’s record as a guitar player and I actually got fired. They really wanted a rock player but I naively thought that they were hiring me because I could do all the picking guitar stuff that they did. In hindsight, I was pretty stupid because there were hundreds of guys in Jamaica that could do that, so why did they need me to play it? 

I remember as I was overdubbing on their new album, they kept asking me to “model it,” and I just couldn’t make out exactly what they meant. When the session was over I asked them, “What were you trying to tell me?”, and they said “model it” meant to swagger like a model down a runway, or blast your licks out. It turned out to be a good experience and a good education, and I made some connections, but it really wasn’t until the 80’s that I did production.

How did that happen?
Lee Jaffee, who I had met in Tulsa with Bob Marley and who had brought me to Jamaica to record with Inner Circle, hooked me up with the Wailing Souls. I did an album with them which won a Grammy nomination and led to more work. He also referred me to a record label that wanted to do a potpourri of reggae artists. I produced a wide variety of artists for them, and some things like Volume 1 and 2 of reggae versions of Grateful Dead songs.

In the spirit of Bob Marley, reggae had open arms to everyone who loved it, although that began to change when Dance Hall (a more sparse and hard core genre of reggae) came around. There’s a tradition of producers that weren’t Jamaican that goes all the way back to Chris Blackwell (who released many of the early reggae hits on his Island Records label). In fact, some of the famous early Jamaican producers like Leslie Kong were Asian, so you don’t have be of that race to produce that music. 

There weren’t that many people around that were doing it at the time, so I became sort of a go-to guy for labels that wanted to release reggae music. I began to know the studios and how to work down in Kingston, which is such an amazing place to record. If you need a percussion player, you can sort of yell out the window and there’ll be a line of guys ready to do it, and they’ll all be great and affordable (laughs).

Jamaican studios have a reputation of putting out these great sounding records with the most marginal equipment. Have any idea about that?
They pushed their gear as hard as they could and got every ounce of sound that they could get out of it. I did a live session at Tough Gong where I wanted to use a real Hammond organ to get a “bubble” (style of playing) going and along with the organ comes a guy who was their Hammond organ guy. That was his only job - to keep that Hammond working, so there’s a reverence for some of that equipment that you don’t even get here sometimes.

Some of the studios are better than you think though. Tough Gong studio has an amazing sounding room with an SSL console. Studio One and Federal are both pretty good. There are lots of them. I’ve heard that there were more studios per square mile than anywhere in the world for a while and they all had their own flavor. Now it’s just like here where everyone has a studio in their house with Pro Tools, but there are still a lot of commercial studios in Jamaica.

How much have you recorded in Jamaica?
Probably around 20 times but I’ve never totaled it up. I’d do parts of records here, but to get the real flavor, I’d have to go back down there. For example, I did a record with Willie Nelson where Willie doing his country stuff but with a Jamaican flavor. Another producer started it, but it never sounded right. I think one reason was that no one took it down to Jamaica. The album had been cut up here with Jamaican’s that I knew, and they’re really good players, but it just didn’t have the full flavor that it needed and you could only get it down there. 

Believe me, taking multitrack tapes down to Jamaica and back is not an easy job (laughs)! Their tape machines run at different speeds down there because the power is different, so you have to jump through hoops just to get things in tune. Then there’s the ever present brown-out or black-out, where you’re finally getting something going and everything in the room goes dark.

Are you tracking the entire band?
Yes, except in the case where I was using a drum machine. I’d get Sly (producer Sly Dunbar, half of the famous Sly and Robbie rhythm section) to come over and he’d just sit there with the original Linn drum machine and pound out a beat. It would be a single two-bar phrase that he’d slowly add to. 

There’d be about 15 guys in a control room that’s meant to hold 6, just listening to him making this beat with everyone stoned out of their box. That’s definitely a different kind of vibe than you see up here.

Would you rather track the entire band or just go for a good drum track and replace everything later?
I guess the key word is “depends.” Toot’s band is rock-steady. Their tempo does not budge! Why wouldn’t you want to cut with that band? They’re just incredible. I know that Sly and Robbie have the same thing going.

What’s your preproduction like?
Non-existent. With Toots, we’d get to the studio, then there’d be the ritual hour and a half with his “chalice” (pipe), and then you’re on. You just better have your shit together, improvise, and go quick after that.

 It’s mostly your preparation then.
Yeah, I would do my homework and come up with some grooves and different things in my head, but I would always differ to the masters in the room that not only had the musical knowledge, but also the musical history knowledge that was way beyond mine. I’d always trust them, but I’d have a few other ways ready to go if needed.

How long do the sessions there normally last?

You don’t see the normal amount of tracking and re-tracking that you see in pop stuff. These guys know when they got it so there’s a lot less second guessing. When I was working with Ben Harper for the True Love record, we had players from Ben’s band and the rhythm section from Toot’s band. After a take, Ben’s guys wanted to go into the control room and judge it, but Toot’s guys just said, “That track done, mon. It finish!”, and they were right. 




Wednesday, February 17, 2016

8 Steps To A Better Vocal Performance

8 Steps To A Better Vocal Performance imageThe voice is just as much of an instrument as any other instrument in the band. Like the others, it needs regular maintenance to stay in its best shape. Here are a few tricks compiled from How To Make Your Band Sound Great and The Music Producer's Handbook to not only get the best vocal performances, but to stay away from a sore throat as well.

1. Remember the 3 P’s – Pitch, Passion, Pocket. You need all three for a great vocal.

2. You’ve got to hear yourself at the correct level to stay in tune. Unless you have a lot of experience, you’ll most likely sing sharp if you’re not loud enough, and flat if you hear too much of yourself.

3. Avoid alcohol, dairy products, tea, coffee and cola before recording or a gig. All will make it more difficult to sing by either drying your throat or increasing your phlegm production.

4. Choose the best key for the song. Better to change the key than hurt yourself or sound bad trying to sing something that you’re not capable of.

5. Take care of yourself. Gets lots of sleep and drink plenty of water before recording.

6. Rehearse harmonies without the band first. It’s much easier to learn parts that way.

7. Phrasing is everything in background vocals. Concentrate on the attacks and releases to stay tight.

8. Pay attention to background vocals. If they don’t sound good, then neither do you!

Remember: If your throat gets dry while recording, try some warm water, tea with honey and lemon, or Superior Vocal Health's Throat Saver.




Wednesday, December 9, 2015

10 Steps To Troubleshooting An Arrangement

Band Rehearsal image
Anyone who's ever played in a band has run into the situation where the band begins to play and instead of sounding tight and exciting, it sounds like a train wreck. Sometimes it's easy to figure out what went wrong, and sometimes no one can quite put their finger on it.

Here's a checklist I made from some points from both How To Make Your Band Sound Great and The Music Producer's Handbook that will take you through the steps needed to troubleshoot an arrangement either live or in the studio.

1. Do all the players in the band know their parts inside out? Is there a part that someone is unsure of?

2. Are all the players performing their parts the same way every time (assuming that you’re not recording some forms of jazz and blues where you want a different performance)? Any variation can lead to a section not gelling or not being tight.

3. Is the band playing dynamically? Does the music breath volume-wise? Does the verse have less intensity than a chorus or bridge?

4. Does the band lose its drive when playing with less intensity? Does it forget about attacks and releases when they play quieter?

5. Is everyone playing the song and section starts and stops the same? If not, ask every player, “How are you playing it?”

6. Does the band sound tight? Are the attacks and releases of phrases being played the same way by everyone? Are the builds, turnarounds and accents being played the same way by everyone? If not, ask every player, “How are you playing it?”

7. Is the band in tune? If not, make sure everyone uses the same tuner and tunes the same way.

8. Does the song have a groove? Is the rhythm section playing in the pocket? Is the drummer or bass player slightly wavering in tempo?

9. Is the tempo right for the song? Try it a bpm or two faster or slower and see if it feels better.

10. Are all vocals in the best range for the singers? Does the singer have trouble hitting all the notes? Does the singer sound comfortable singing and is the vocal sound right for the song?

Wednesday, October 7, 2015

Mix Comparison: From Rehearsal To Master

Mix Comparison image
Here's a pretty cool video from the DVD that went with my Music Producer's Handbook. It's a look at a project that I did a few years ago with the band SNEW that compares a mix of the same song from rehearsal to basic tracks to rough mix with all the overdubs to final mix to mastered mix.

Sometimes the mix doesn't sound that much different between versions, but there's a big difference between the final mix and the mastered version that shows the value of mastering.





Wednesday, July 15, 2015

6 Tips To A Better Click Track

Beyer DT102 headphones image
Many musicians, producers and engineers fight with the click track for various reasons, but most of the time it's because the player just can't hear it in a way that's conducive for playing in the pocket.

Here are 6 tips from The Music Producer's Handbook about not only getting the click to cut through the mix and making it groove, but preventing any bleed into open microphones as well.

"Many times just providing a metronome in the phones isn’t enough. What good is a click if you can’t hear it, or worse yet, groove to it? Here are some tricks to make the click not only listenable, but cut through the densest mixes and seem like another instrument in the track too.

1. Pick The Right Sound. Something that’s more musical than an electronic click is better to groove to. Try either a cowbell, sidestick, or even a conga slap. Needless to say, when you pick a sound to replace the click, it should fit with the context of the song. Many drummers like two sounds for the click; something like a high go-go bell for the downbeat and a low go-go bell for the other beats or vice-versa.

2. Pick The Right Number Of Clicks Per Bar. Some players like 1/4 notes while others play a lot better with 8ths. Whichever it is, it will work better if there’s more emphasis on the downbeat (beat 1) than on the other beats.

3. Make It Groove. By adding a little delay to the click you can make it swing a bit and it won’t sound so stiff. This makes it easier for players that normally have trouble playing to a click. As a side benefit, this can help make any bleed that does occur less offensive as it will seem like part of the song.

Preventing Click Bleed
OK, now the click cuts through the mix but it does it so well that it’s bleeding into the mics. You’ll find this mostly with drummers (who usually want to hear it at near ear-splitting levels) and string players (who play very quietly and therefore need the gain of the mics turned up). Try the following:

4. Try a different set of headphones. 
Try a pair that has a better seal. The Sony 7506 phones provide a fairly good seal, but the Metrophones "Studio Kans," the Vic Firth S1H1’s, or even the Radio Shack "Racing Headphones" (they’re mono though), will all isolate a click from bleeding into nearby mics.

5. Run the click through an equalizer and roll off the high end just enough to cut down on the bleed.

6. Have the players use one-eared headphones. Many times players will leave the phones loose so they can hear what’s going on with the other players in the room. If they can have click in one ear (in the headphone) that’s sealed closely to the head, then they get the live room sound in their free ear. One-eared phones have become almost standard for ensemble recording for horn and string sections, and are sometimes preferred by vocal groups as well. A good example is the Beyer DT102 (shown on the left)."

Sometimes all it takes is one of these tricks to put a smile on the face of everybody both in and out of the control room, so give them a try.

Wednesday, July 8, 2015

The Ins And Outs Of Hiring A Union Player For A Session

Union Recording Session image
Most musicians who play club gigs in the United States don't belong to the Musicians Union since they don't feel that it has much to offer them. While that may or may not be the case, everything changes when you're working on a union gig for record label or a symphony orchestra, because that's where the union guarantees a reasonable wage rate and demands that your employer contributes to the union pension fund.

But what happens if you're a producer who wants to hire a union player? It isn't as easy as saying, "I'll give you $75 to play the session," because things don't work like that once you've crossed the realm into union territory. Here's an excerpt from my Music Producer's Handbook that explains just some of the ins and outs of hiring union session players.

"It costs a lot more money to hire musicians that work under the American Federation of Musicians (AFM) union rules than ones who don’t. Not only is the pay generally higher for working a shorter session than non-union players, but you also have additional costs that go beyond what the player gets directly, which we’ll cover in a bit. What’s more, union rates can be somewhat of a maze since different scales cover different situations, rates are renegotiated every few years, and pay scales vary from union local to union local (not that much, but they do vary).

Generally, the union pay scales for recording are based on 3 hour sessions and are broken down as follows:
Demo Scale - This means that whatever the musicians play on is only used to secure a master record deal and can’t be sold commercially. This is the least expensive (to the producer) of all the scales. Demo scale is a relic from a time when demos were a necessity to take your project to a higher level in the business, and even though it’s still on the books, this scale is outdated since any recording is so easy to release commercially.

Limited Pressing Scale - Another relic of the past thanks to digital music, the limited pressing scale allows the producer or label to make and sell up to 10,000 copies of anything the musicians play on. The limited pressing scale pays a bit more than the demo scale.

Low Budget Scale - The low budget scale was originally created to help small indie record labels who never had the large recording budgets that were typical of a major label product. The key here is that the budget needs to be submitted to the union for approval in advance before you can play on it, but the label can sell as many copies of the product as they can.

Master Recording Scale - This is the scale used to pay musicians to record a typical medium or big budget master recording for a major record label. It’s the highest paying scale with the most perks.

Jingle Scale - The jingle scale is a little different in that most jingle (commercial music) sessions are so short that everything is based upon a single hour pay with 20 minute increments. The number of jingles that can be recorded in that time period is limited to 3 (or 3 minutes of music), or else you must pay the musicians for another session. The musicians also get payed again for every 13 week run that the commercial stays on air (but it doesn’t come out of your budget). The musicians also get paid again if the producer takes the music bed that you played on and creates an additional commercial (called a dub fee) or a new commercial (called a conversion fee).

Motion Picture and Film Scales - This is a dizzying array of scales for orchestral recordings that vary depending upon the size of the orchestra and budget, and whether the performance is a “buy-out” (you only get paid once for the original performance) or if you’ll get paid for subsequent performances.
Additional Fees
There are other fees that must be paid under certain circumstances on a union date.
• The leader is always entitled to twice the scale rate regardless of what kind of session and which rate scale you’re using.

• If a musician doubles on a second instrument during the session, he will make an additional 20-30% (depending on the type of session and scale), and an extra 15-20% for each additional instrument played.

• And in some cases, he may even get an additional payment for cartage of large instruments like $12 for cello, baritone sax, bass sax, contra-bass clarinet, tuba, drums, marimba, chimes, accordion, Cordovox, and each amplifier, and $30 for harp, keyboard, tympani,  vibraphone, and bass.

• Besides the hourly scale amount, the producer will also contribute another 12% or so to the musician’s union pension fund, an additional 3% to his health and welfare fund, and in some cases, 4% more to a vacation fund.
As stated before, the scales and rates are subject to change every few years, so it’s best to check with your union local to find out exactly what those rates are today. This section is only just a thumbnail of the detail as well, so check for all the particulars that might apply to your specific session well in advance of the downbeat, and make sure that the session leader or contractor (who files the paperwork) is on the same page as you.

Here’s a list of the major media center’s union locals and websites:
New York City Local 802
Los Angles Local 47
Nashville Local 257
Chicago Local 10-208

Hiring Union Players
The best way to ensure that you get exactly the players you want, stay within the confines of the union, and have all the paperwork filed, is to hire a union contractor who will put the appropriate players together for you. If you need a horn or string section, a single call to a contractor will get you the players you need, instead of having to assemble the section yourself (which can be hit or miss as to the quality of players if you’re not familiar with them).

The contractor acts as a go-between for musicians and producers, and is required to be present at all times during the session when his contracted musicians are recording. Contractors come in two varieties: union and independent. Both are usually musicians themselves who supervise and provide additional services for a session. A Contractor can help musicians and singers prepare by supplying them with the necessary information for the session, and making sure that they and their specified instruments and equipment arrive at the event or session on time. He coordinates the event, coaches, conducts, computes session fees, and submits the proper union forms (if it’s a union date) to the employer and union office.

It is not uncommon for contractors to specialize in a specific area of the business like jingles, orchestral dates, or film/television sessions. For a contractor, it’s all about relationships. His or her reputation is founded on the experience level and quality of the musicians he or she makes available, so it really makes sense to cultivate relationships with the local contractors."



Wednesday, May 6, 2015

The 8 Constants Of Vocal Recording

By my count, there are 8 “constants” that we find in vocal recording. These are items or situations that almost always prove to be true. Just keeping them in mind can save you a lot of trouble in the search for a sound that works for you and your vocalist.

Here are a few tips taken from The Recording Engineer’s Handbook and the Music Producer’s Handbook to help you get a great vocal sound quickly and easily without any of those nasty side effects.

1) Your mic selection, amount of EQ, and compression used is totally dependent on the voice you are recording. Setting up the same signal chain for everyone might work sometime, but best to keep an open mind (and ears) before you settle on a combination.

2) The best mic in the house doesn’t necessarily get the best vocal sounds. There is no one microphone that works well on everything, especially a instrument as quirky as the human voice.

3) A singer who is experienced at recording knows which consonants are tough to record and knows how to balance the them against the vowels to get a good final result. A singer with this kind of experience will make you look like a genius.

4) With a good singer, many times you'll get “the sound" automatically just by putting him/her in front of the right microphone. On the other hand, with a bad singer (or even a good singer that just doesn't adjust well to the studio), no amount of high priced microphones or processing may be able to get you where you need to go.

5) In general, vocals sound better when recorded in a tighter space, but not too tight. Low ceiling rooms can also be a problem with loud singers as they tend to ring at certain lower mid range frequencies, which might be difficult to eliminate later.

6) Windscreens are actually of little use when recording a vocalist with bad technique. There are two different sorts of people in this category: the people who have never sung with sound reinforcement, and the people who have developed bad habits from using a mic on stage.

7) Decoupling the stand from the floor as well as the microphone from the stand will help eliminate unwanted rumbles. Often times a microphone isolation mount isn't enough. Place the stand on a couple of mouse pads or a rug for a cheap but efficient solution.

8) Just marking the floor with tape might get the vocalist to stand in the right position in front of the mic, but she can easily move her head out of position. An easy way to have a vocalist gauge the distance is by hand lengths. An open hand is approximately eight inches while a fist is about four inches. By saying, “Stay a hand away,” the vocalist can easily judge his distance and usually doesn’t forget (see the graphic on the side).



Wednesday, April 29, 2015

The 5 Different Song Arrangement Elements Explained

Song Arrangement Elements image
If you're going to be a successful producer or a mixing engineer, it's absolutely vital that you understand the 5 kinds of arrangement elements that make up a song. You can have fewer than 5 (most songs do in several places) but having any more than 5 generally confuses the listener.

Here's an excerpt from my Music Producer's Handbook (there's also something similar in my Mixing Engineer's Handbook as well) that explains these elements.

"Some songwriters already have the arrangement worked out in their head as to how they want the rest of the band to play, but for most songwriters (even the most accomplished) that’s a skill that has to be developed or have the job passed on to a specialist. In order to understand how the arrangement influences the song, we have to understand the mechanics of a well-written arrangement first.  

Most well conceived arrangements are limited in the number of elements that occur at the same time. An element can be a single instrument like a lead guitar or a vocal, or it can be a group of instruments like the bass and drums, a doubled guitar line, a group of backing vocals, etc. Generally, a group of instruments playing exactly the same rhythm is considered an element. Examples: a doubled lead guitar or doubled vocal is a single element, as is a lead vocal with two additional harmonies. Two lead guitars playing two different parts are two elements, however. A lead and a rhythm guitar are two separate elements as well.  

Here are the typical arrangement elements that makes up most of modern music:
  • Foundation - The Rhythm Section. The foundation is usually the bass and drums, but can also include a rhythm guitar and/or keys if they’re playing the same rhythmic figure as the rhythm section. Occasionally, as in the case of power trios, the Foundation element will only consist of drums since the bass will usually have to play a different rhythm figure to fill out the sound, so it becomes it’s own element.  
  • Pad - A Pad is a long sustaining note or chord. In the days before synthesizers, a Hammond Organ provided the best pad and was joined later by the Fender Rhodes electric piano. Synthesizers now provide the majority of pads but a real string section or a guitar power chord can also suffice.  
  • Rhythm - Rhythm is any instrument that plays counter to the Foundation element. This can be a double time shaker or tambourine, a rhythm guitar strumming on the backbeat, or congas playing a Latin feel. The Rhythm element is used to add motion and excitement to the track.
  • Lead - A lead vocal, lead instrument or solo. 
  • Fills - Fills generally occur in the spaces between Lead lines, or can be a signature line.  You can think of a Fill element as an answer to the Lead.  
Remember that usually there should not be more than four elements playing at the same time. Sometimes three elements can work very well. Very rarely will five simultaneous elements work together."


Wednesday, March 4, 2015

The 5 Ways To Charge For Your Musical Services

Charging For Services image
It's always tough to figure out how much to charge an artist or band that's not on a label for your services. Here's an excerpt from my Music Producer's Handbook that looks at the 5 different ways to charge a client for your production, engineering or musical services, as well as the advantages and disadvantages of each.

"What if a local band asks you to produce or record them? What do you charge if they’re not attached to a label? There are a number of approaches that you can take, although none will have you retiring to the Bahamas anytime soon. You can:
  • Charge a flat project fee. How much should that be? So much depends upon the type of project, how many overdubs you’ll need, the artist’s or band’s competency, the artist’s or band’s income level, and the number of songs. A jazz or blues band with 20 songs will usually take a lot less time than a pop band with 8 because of the type of music and the layering normally required with pop music. And if the band has a marginal player or two, that can almost double the time spent just trying to get the parts to match the other players in skill level (unless you can persuade them to use a session player.)
Usually, a flat fee is the least desirable way to get paid since projects have a tendency to go a lot longer than anticipated and will tend to drag on and on when the artist realizes that you get paid the same regardless of the time spent. If the flat fee is the easiest way or only way to get the gig, then that’s what you have to do, but otherwise, avoid it if you can unless you’ll very well compensated.
  • Charge a per-song fee. This is better than the flat project fee but not by much. All the same problem areas are still there with the exception that it can sometimes cause the artist to scale back from recording 15 songs to 10 (even though it’s a hit in your pocketbook). You won’t have to worry about the artist wanting to record an extra song at the last minute or suddenly wanting to complete a track originally deemed too weak after basic tracking. With a per-song rate, any additional songs and you have to get paid.
  • Get paid on spec. This is the way that most fledgling producers start their careers. The deal would be that if the artist or band “makes it” (meaning they get signed by a major label and get an advance), then you’ll get paid either your project fee, points, or both. The chances of that happening are always long no matter how much you believe in the act, so be prepared to spend your time working for free. The one good thing here is that you’ll be gaining experience.
If you’re going to work on contingency, you’ll need to get two things from the artist or band. The first thing is a larger deal than your normal rate to make it worth your while, since you’re specing your time. That could be anywhere from 20 to 50, even 100% more - whatever you can negotiate. You can justify it by saying, “I’m providing a lot of valuable time and expertise that you’re not paying me for right now. Maybe it’ll take a long time to see this money or maybe I’ll never see it. That’s worth an extra premium.”

The second thing is an agreement stating the terms of how much and under what circumstances you’ll get paid. While you should go to an attorney to get this drawn up, this can cost you money that you don’t have or don’t want to spend on a project that may never pay off. Even if it’s only a single page long, just be sure to get it in writing because people have a tendency to forget or remember differently over time and it pays to have something on paper. At the very least, put down what songs you’ve worked on (or going to work on), the amounts agreed upon, and a time frame that you’ll get paid (example - 30 days after signing a major or indie label agreement), and how you’ll get paid (“in full by cashiers check”) just so no one forgets. This may not be legally binding or may have plenty of holes that a high-priced lawyer can drive a truck through, but if the people you’re dealing are on the up and up, you’ll at least have a piece of paper to remind everyone of your contribution to their success and how you all agreed you’d be compensated.
  • Charge an hourly rate. The safest way to go as long as you can get paid, an hourly rate means that when you inevitably spend that extra week on overdubs or mixing, you’ll get paid for the time you’re putting in. The hourly rate keeps people focused and stops them from adding those extra 5 overdubs “just to see what they sound like,” or from trying 10 more takes when you all agreed that number 3 was great.
  • A combination of the above. Many times payment consists of a little bit of money or a little bit of spec, some items at a flat rate and some at hourly, or some combination. Try not to get too complicated. A simple deal works best for everyone, especially when it comes to getting paid. Just realize that there are a lot of options available.
There are a lot of good books on the subject of how to structure a deal for yourself that are much more comprehensive then what was just laid out above. Even if you decide not to read them, get an attorney if it means any money more than what the attorney will cost. At the very least, always get it in writing."


Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Wednesday, February 18, 2015

The 3 Eras Of Record Production

Although the position of record producer seems like a modern aspect of the record business, the job has been around from the beginning of recorded music. Through the years, the profession has become more refined in terms of responsibilities, but the job has become more complex as well. To illustrate the evolution of the music producer, here's an excerpt from my Music Producer's Handbook that breaks the profession into three distinct eras which we’ll call “the early record label era,” “the mature music era,” and “the independent era.”

"The Early Label Era
Although recorded music goes as far back as 1857, it wasn’t actually turned into a business until around 1900. Because of the primitive nature of the recording equipment, the recordist acted as more of an archivist than a producer in that he (it was almost always a man) was just trying to capture the music onto a medium suitable for reproduction. The composers, arrangers and band leaders of the day had final say in regards to the direction and style of the music, just as many do today.

Several pioneers of the era including Ralph Peer and Lester Melrose (more on them in a bit) began to record less accessible and popular forms of music in an effort to target specific audiences with the music they were recording. The “producers” of this period were part talent scout, part entrepreneur, and part technician, sometimes going on location and holding massive auditions until they found the music that they thought to be unique. They were also some of the people who eventually gave the music industry and record label executives a bad name by stealing copyrights, not paying royalties and stereotyping groups of people with terms like “hill billy” and “race” music.

The Mature Music Era
As the music industry matured, record labels began to employ men (once again, they were almost always men) specifically to discover talent, then shepherd that talent through the recording process. These were know as “Artist and Repertoire” men or “A&R” men that were in fact, the first vestige of the producer that we know today. Unlike the A&R men of today who are mostly talent scouts and product managers, A&R people of that era were usually well schooled in music, being talented composers and arrangers themselves, and were in charge of everything from signing an artist to finding songs to overseeing the recording, just as today’s producers do.

But producers began to have more control over production as magnetic tape became the production media of choice. Now it was easy for multiple takes, and as two, three and four track machines became available, the ability to separate instruments brought a whole new palate of possibilities. First the first time, the producers role became as technically creative as it was musical.

Still, producers off the era were little more than label employees, sometimes not even receiving a bonus despite being directly responsible for the success of the labels artists and their sometimes massive amounts of label income (such as the case between EMI with George Martin and The Beatles).

The Independent Era
As the technical possibilities continued to soar, so did a quiet rebellion on the business side of production. Even though independent record producers existed going back to the 50’s with Sam Phillips (of Elvis, Johnny Cash and Jerry Lee Lewis fame), Phil Spector, Creed Taylor and Joe Meek, they all had their own record labels and it was lot easier to be in control as a producer if you were the label owner too.

The true revolution began when George Martin left music giant EMI to go independent in 1969. Until then, producers were little more than salaried staff with no participation in the profits they had such a big part in developing. After having to fight for a small bonus after The Beatles literally made EMI a billion dollars, Sir George decided to use his considerable leverage to obtain a piece of the action by leaving his EMI staff position and going independent. Soon many other successful producers followed, being able to cash in on large advances as well as a piece of their best-selling artist’s pie.

Sir George Martin and The Beatles image

Figure 1.1 Sir George Martin in a Session With The Beatles

But fortunes turned, as they so frequently do. After a while, record labels began to see producer independence as a bargain by being able to wipe out the overhead of a salaried position by turning the tables to where hiring the producer became the artist’s expense instead of the label’s. This meant that the label could afford the best production talent in the world and in the end it wouldn’t cost them a dime as long as the record sold.


As time went on, the producer took more creative control, becoming everything from a coach to a guidance counselor to a psychiatrist to a svengali. Some producers like Holland-Dozier-Holland at Motown and Stock-Aitken-Waterman used a factory approach, where the artists were interchangeable and subordinate to the song. Some, like Phil Spector and Brian Wilson, had a grandiose vision for their material that only they could imagine until it was finished. Some like Ted Templeman, Tony Brown and Dan Huff, Moby and Dr. Dre changed the direction of a style of music. And some like Quincy Jones, saved the music industry from itself and started the longest run of prosperity it would ever see."



Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.

Tuesday, January 20, 2015

A Brief History Of Music Production

 Sir George Martin in a session with The Beatles
Although the position of record producer seems like a modern aspect of the record business, the job has been around from the beginning of recorded music. Through the years, the profession has become more refined in terms of responsibilities, but the job has become more complex as well. To illustrate the evolution of the music producer, here's an excerpt from my Music Producer's Handbook that breaks the profession into three distinct eras which we’ll call “the early record label era,” “the mature music era,” and “the independent era.”

"The Early Label Era
Although recorded music goes as far back as 1857, it wasn’t actually turned into a business until around 1900. Because of the primitive nature of the recording equipment, the recordist acted as more of an archivist than a producer in that he (it was almost always a man) was just trying to capture the music onto a medium suitable for reproduction. The composers, arrangers and band leaders of the day had final say in regards to the direction and style of the music, just as many do today.

Several pioneers of the era including Ralph Peer and Lester Melrose (more on them in a bit) began to record less accessible and popular forms of music in an effort to target specific audiences with the music they were recording. The “producers” of this period were part talent scout, part entrepreneur, and part technician, sometimes going on location and holding massive auditions until they found the music that they thought to be unique. They were also some of the people who eventually gave the music industry and record label executives a bad name by stealing copyrights, not paying royalties and stereotyping groups of people with terms like “hill billy” and “race” music.

The Mature Music Era
As the music industry matured, record labels began to employ men (once again, they were almost always men) specifically to discover talent, then shepherd that talent through the recording process. These were know as “Artist and Repertoire” men or “A&R” men that were in fact, the first vestige of the producer that we know today. Unlike the A&R men of today who are mostly talent scouts and product managers, A&R people of that era were usually well schooled in music, being talented composers and arrangers themselves, and were in charge of everything from signing an artist to finding songs to overseeing the recording, just as today’s producers do.

But producers began to have more control over production as magnetic tape became the production media of choice. Now it was easy for multiple takes, and as two, three and four track machines became available, the ability to separate instruments brought a whole new palate of possibilities. First the first time, the producers role became as technically creative as it was musical.

Still, producers off the era were little more than label employees, sometimes not even receiving a bonus despite being directly responsible for the success of the labels artists and their sometimes massive amounts of label income (such as the case between EMI with George Martin and The Beatles).

The Independent Era
As the technical possibilities continued to soar, so did a quiet rebellion on the business side of production. Even though independent record producers existed going back to the 50’s with Sam Phillips (of Elvis, Johnny Cash and Jerry Lee Lewis fame), Phil Spector, Creed Taylor and Joe Meek, they all had their own record labels and it was lot easier to be in control as a producer if you were the label owner too.

The true revolution began when George Martin left music giant EMI to go independent in 1969. Until then, producers were little more than salaried staff with no participation in the profits they had such a big part in developing. After having to fight for a small bonus after The Beatles literally made EMI a billion dollars, Sir George decided to use his considerable leverage to obtain a piece of the action by leaving his EMI staff position and going independent. Soon many other successful producers followed, being able to cash in on large advances as well as a piece of their best-selling artist’s pie.

But fortunes turned, as they so frequently do. After a while, record labels began to see producer independence as a bargain by being able to wipe out the overhead of a salaried position by turning the tables to where hiring the producer became the artist’s expense instead of the label’s. This meant that the label could afford the best production talent in the world and in the end it wouldn’t cost them a dime as long as the record sold.

As time went on, the producer took more creative control, becoming everything from a coach to a guidance counselor to a psychiatrist to a svengali. Some producers like Holland-Dozier-Holland at Motown and Stock-Aitken-Waterman used a factory approach, where the artists were interchangeable and subordinate to the song. Some, like Phil Spector and Brian Wilson, had a grandiose vision for their material that only they could imagine until it was finished. Some like Ted Templeman, Tony Brown and Dan Huff, Moby and Dr. Dre changed the direction of a style of music. And some like Quincy Jones, saved the music industry from itself and started the longest run of prosperity it would ever see."

Tuesday, November 18, 2014

The Groove Versus The Pocket

Drums and bass image
We hear the terms "groove" and "pocket" a lot in music, but what do they really mean? Here's an excerpt from my Music Producer's Handbook that outlines exactly what a groove and pocket are, and more importantly, how to find them.

"All good music, regardless of whether it’s rock, jazz, classical, hip hop or some new space music that we haven’t heard yet, has a strong groove. You always hear about “the groove”, but what is it?

The Groove Is The Pulse Of The Song
And 
How The Instruments Dynamically Breathe With It.

To your audience, the groove is an enjoyable rhythm that makes even the people that can’t dance want to get up and shake their booty. And while the concept of "the groove" is very subjective, the idea is well-understood by experienced musicians at a practical, intuitive level. Funk and latin musicians refer to the groove as the sense of being "in the pocket", while jazz players refer to the groove as the sense that a song is really "cooking" or "swinging”.

A common misconception of a groove is that it must have perfect time. A groove is created by tension against even time. That means that it doesn’t have to be perfect, just even, and all performances don’t have to have the same amount of “even-ness”. In fact, it makes the groove feel stiff if they’re too perfect. This is why perfect quantization of parts and lining up every hit in a workstation when you’re recording frequently takes the life out of a song. It’s too perfect because there’s no tension. It’s lost its groove.

Just about every hit song has a great groove and that’s why it’s a hit, but if you want to study what a groove really is, go to the masters - James Brown, Sly Stone, Michael Jackson, George Clinton and Prince. Every song is the essence of what a groove feels like.

We usually think of the groove as coming from the rhythm section, especially the drums, but that’s not necessarily always the case. In The Police’s Every Breath You Take, the rhythm guitar establishes the groove, while in most songs by the Supremes, Temptations and Four Tops from Motown’s golden age, the groove was established by James Jamerson’s bass.

How To Find The Pocket
The phrase "in the pocket" is used to describe something or someone playing in such a way that the groove is very solid and has a great feel. When a drummer keeps good time, makes the groove feel really good, and maintains it for an extended period of time while never wavering, this is often referred to as a “deep pocket.” It should be noted that it’s impossible to have a pocket without also having a groove.

Historically speaking, the term "pocket" originated in the middle of the last century when a strong backbeat (the snare drum striking on beats 2 and 4) became predominant in popular music. When the backbeat is slightly delayed creating a "laid back" or "relaxed feel", the drummer is playing in the pocket.

Today, the term "in the pocket" has broadened a bit, suggesting that if two musicians (usually the bass player and the drummer) are feeling the downbeats together and placing beat one (the downbeat) at the exact same time, they are said to be "in the pocket." Whether you are playing ahead (in front) of the beat, or behind (on the back) of the beat, or right on top (middle) of the beat, as long as two musicians (i.e. bassist and drummer) feel the downbeat at the same time, they'll be in the pocket.  

In terms of bass and drums locking to create a cohesive part, there are three areas of focus for me. You have to know where your drummer is most comfortable in terms of the beat. Is your drummer very "straight," playing right on top of the beat (which can sound like Disco music or a quantized drum machine)? Is he or she laid back, sitting in that area way on the back back of the beat (like Phil Rudd does on AC/DC’s Back In Black, anything by Led Zeppelin’s John Bonham, or Clyde Stubblefield on James Brown’s Cold Sweat or Funky Drummer)? Does your drummer's playing have that urgency of a musician who plays on top of the beat (like Stewart Copeland of The Police)? This is crucial to know because the bass and drums have to function as a unit. They don't have to play everything the same, but they have to know and understand the way the other thinks and feels.

Getting the rhythm section to groove with the rest of the band is much more difficult than you might think since guitarists don't always listen to the drummer, a keyboardist may have metronomic time yet have a difficult time coordinating his/her left hand with the bass player, and vocalists will often forget that there's a band playing behind them altogether. The key is for everyone in the band to listen to one another!

Many people feel that the question is not so much what the pocket is as much as how you know when you've achieved it, yet I guarantee that you’ll know it when you feel it because the music feels like it’s playing itself. It feels as if everything has merged together with all the rhythmic parts being played by one instrument. Whichever definition you choose to go with or use, having a pocket is always good thing!"

To read additional excerpts from The Music Producer's Handbook and my other books, go to the excerpts section of bobbyowsinski.com.
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Tuesday, November 11, 2014

The Producer's Vocal Recording Checklist

The vocal is the focal point of the song so it's really important for a producer to make the vocalist as comfortable as possible in order to get the best performance. Here's an excerpt from The Music Producer's Handbook that's a checklist of questions to ask to set the stage for that great performance.
  • Would a handheld mic work better?  Some singers aren’t comfortable unless they feel like they’re on stage. Give them an SM 58 and don’t worry about the sound  A great performance beats a great sound any day.
  • Is the headphone mix at the correct level?  If the track is too loud, the vocalist may sing too hard or sharp. If the track is too soft, the singer may not sing aggressive enough.
  • Is the room ambience conducive to a good vocal?  Are the lights too bright? Does the singer feel claustrophobic?
  • Is the sound of the headphones conducive to a good vocal? A touch of reverb or delay in the headphones can help the singer’s comfort level with the headphones mix.
  • Did you explain to the vocalist exactly where she was wrong or what you need? If the take wasn’t good for whatever reason, explain what was wrong in a kind and gentle way. Something like "That was really good, but I think you can do it even better. The pitch was a little sharp." 
  • Does the singer have the 3 P’s; Pitch, pocket, passion? A great vocal needs all three.
  • Do you have the studio talkback mic on? Can you hear the musicians in the studio at all times between takes?
  • Do you have the control room talkback mic always on? Can the musicians hear you at all times in between takes? Periods of silence can be a mood killer.
To read additional excerpts from The Music Producer's Handbook and my other books, go to the excerpts section of bobbyowsinski.com.
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