Most of the time we use signal processors like EQ, compressors, gates and de-essers in a serial fashion, meaning that the signal goes through the first one placed in the signal path, which processes the signal and sends it to the second processor, and so on. Waves has changed that with their new eMo D5 dynamics processor, which uses their new Parallel Detection technology to trigger all of the processors simultaneously.
The eMo D5 contains 5 processors in one plugin - a gate, leveler, de-esser, compressor and limiter. By triggering them all at the same time instead of sequentially, the user is provided with a lot more control without over-processing or over-compressing. All processors are available via a single interface screen, as you can see via the graphic on the left.
The plugin has zero latency, so it's perfect for use in a live situation as well as the studio. Plus, it has low CPU consumption so that you can use a bunch of them on a mix without running out of horsepower.
The Waves eMo D5 Dynamics plugin retails for $299, but is currently on sale with a introductory price of $149. Find out more information on the Waves website or check out the video below.
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Showing posts with label compression. Show all posts
Showing posts with label compression. Show all posts
Monday, October 12, 2015
New Music Gear Monday: Waves eMo D5 Dynamics Plugin
Labels:
compression,
de-esser,
eMo D5,
gate,
New Music Gear Monday,
video,
Waves
Wednesday, September 9, 2015
Using the 1176 - The Bones Howe Setting
The Universal Audio 1176 limiter is a perennial favorite compressor limiter, but there are some standard settings that work especially well.
Here’s one used by the famous Los Angeles engineer Bones Howe, who engineered so many great hits of the 60s and 70s by Elvis, Frank Sinatra, Mama’s and Papas, Johnny Rivers and many more.
This is one of the bonus tricks from my 101 Mixing Tricks coaching program. Get 4 more killer tricks at 101MixingTricks.com.
Here’s one used by the famous Los Angeles engineer Bones Howe, who engineered so many great hits of the 60s and 70s by Elvis, Frank Sinatra, Mama’s and Papas, Johnny Rivers and many more.
Labels:
101 Mixing Tricks,
101mixtrix.com,
1176,
Bones Howe,
compression,
limiter,
Universal Audio,
video
Wednesday, August 26, 2015
Using The 1176 - The Dr. Pepper Setting
The Universal Audio 1176 is one of the greatest compressor/limiters ever made and has been used on countless hits throughout its 50 year history. Here's one of the go-to settings that works like magic on either the hardware or the plugin version.
This is called the Dr. Pepper setting because it takes its name from the old soft drink commercials where it was "Pepper time" at 10AM, 2PM and 4PM.
This is one of the bonus tricks from my 101 Mixing Tricks coaching program. Get 4 more tricks at 101MixingTricks.com.
This is called the Dr. Pepper setting because it takes its name from the old soft drink commercials where it was "Pepper time" at 10AM, 2PM and 4PM.
This is one of the bonus tricks from my 101 Mixing Tricks coaching program. Get 4 more tricks at 101MixingTricks.com.
Labels:
101 Mixing Tricks,
101mixtrix.com,
1176,
compression,
Dr. Pepper setting,
video
Friday, May 15, 2015
Lenny Kravitz "Fly Away" Isolated Vocals
"Fly Away" was one of Lenny Kravitz's biggest hits, reaching #1 in the UK and #12 in the US. The song also went on to a long history of use in commercials around the world.
Today we're going to look inside the song with an isolated vocal track that's pretty cool. Here's what to listen for.
1. The vocal is very compressed. You can especially hear it grab on the attacks of any loud phrases like the beginning of the chorus at "I want to get away." There's also a lot of sibilance that comes from the heavy compression that you don't necessarily hear in the full mix.
2. There's a medium-long reverb on the vocal that moves from right to left, with the left side being slightly longer. A very nice mixing touch.
3. Listen to the chorus effect that acts as a double during the chorus on "I want to fly away."
4. Also take note of the half-note delay on the background vocals, which is also added to the second verse of the lead vocal.
5. On the third chorus at 2:10 another background part enters ("With You") that's fairly dry so it pushes to the front of the mix.
Today we're going to look inside the song with an isolated vocal track that's pretty cool. Here's what to listen for.
1. The vocal is very compressed. You can especially hear it grab on the attacks of any loud phrases like the beginning of the chorus at "I want to get away." There's also a lot of sibilance that comes from the heavy compression that you don't necessarily hear in the full mix.
2. There's a medium-long reverb on the vocal that moves from right to left, with the left side being slightly longer. A very nice mixing touch.
3. Listen to the chorus effect that acts as a double during the chorus on "I want to fly away."
4. Also take note of the half-note delay on the background vocals, which is also added to the second verse of the lead vocal.
5. On the third chorus at 2:10 another background part enters ("With You") that's fairly dry so it pushes to the front of the mix.
Labels:
compression,
delay,
isolated vocals,
Lenny Kravitz,
reverb,
video
Monday, June 18, 2012
Top 10 Reasons Why Music Is Compressed
Here's a list I love from Steve Guttenberg, the audio reporter over on the CNET blog. It's the top 10 reasons why music is compressed today. As you'll see, there are a lot of things in the list that makes sense.
With all the talk about hypercompression (over-compression), we tend to forget that people really do like the sound of compression. It's just when it's used to excess that engineers and listeners alike take offense. That said, take a look at the top 10 list.
What do you think? Did he miss any? Is he off the mark?
With all the talk about hypercompression (over-compression), we tend to forget that people really do like the sound of compression. It's just when it's used to excess that engineers and listeners alike take offense. That said, take a look at the top 10 list.
No. 10: Compression is part of the sound of contemporary music. Completely uncompressed music would sound lifeless and boring to most listeners. They crave more energy than unprocessed sound offers.
No. 9: Louder music, even if it's just slightly louder, almost always sounds better than quieter music.
No. 8: Most music is listened to in the background to accompany some other activity like working, reading exercising, driving, or cooking. When you're doing something else, uncompressed music's constantly shifting volume level would be an annoyance.
No. 7: When listening in shuffle mode, there's a good chance you'll skip over the quieter songs to get to the next tune. Record producers live in fear of a mix that's too quiet.
No. 6: In the days before CD mastering, engineers needed to boost the quietest sounds to keep them above the LP's noise floor, and reduce the loudest sounds volume level to keep the "needle" in the groove. Digital didn't have those problems, but we still wound up with CDs that have less soft-to-loud dynamic range than LPs.
No. 5: Engineers like using different types of compression to create new sounds to catch the ear. There's nothing wrong with that.
No. 4: People so rarely listen to music in quiet surroundings, they need compression to keep music loud enough to be heard over the noise.
No. 3: If people really didn't like compression, they would stop buying/listening to compressed music (see No. 1).
No. 2: People mistake compression for dynamics; when all the sounds are loud and "punchy," it's called "dynamic." Naturally dynamic music lacks the kick of a compressed mix.
No. 1: Audiophiles like to complain about compressed music, but they actually prefer it.
What do you think? Did he miss any? Is he off the mark?
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Wednesday, May 9, 2012
A Drum Compression Primer
It would be great if every drummer hit every beat on the kick and snare with the same intensity, but unfortunately that doesn’t even happen with the best drummers on the planet. When the intensity changes from beat to beat, the pulse of the song feels erratic, since even a slight change in level can make the drums feel a lot less solid than they should be. Compression works wonders to even out those erratic hits and helps to push the kick and snare forward in the track to make them feel more punchy. Let’s take a look at how to do that with the drums.
Note that regardless of how good the room mics sound, the more of them you use, the less space there will be for the other instruments in the track. The more instruments there are, the more you’ll have to back them off. Sad but true, but unfortunately, there’s only so much sonic space to any mix.
The Compression Technique
Before we get into specifics, here’s the technique for setting up a compressor. Regardless of the instrument, vocal or audio source, the set up is basically the same.
1. Start with the attack time set as slow as possible, and release time set as fast as possible on the compressor.
2. Turn the attack faster until the instrument begins to sound dull (this happens because you’re compressing the attack portion of the sound envelope). Stop increasing the attack time at this point and even back it off a little so the sound stays crisp.
3. Adjust the release time so that after the initial attack, the volume goes back to at least 90 percent of the normal level by the next beat. If in doubt, it’s better to have a shorter release than a longer one.
4. The more wild the peaks, the higher the ratio control must be set, so increase it until the sound of the instrument or vocal is pretty much the same level throughout.
5. Bypass the compressor to see if there’s a level difference. If there is, increase the Gain or Output control until the volume is the same as when it’s bypassed.
Tracking Versus Mixing
Generally speaking, most engineers won’t compress much, if at all, during tracking, since anything you do while recording can’t be undone later. That said, some engineers like to limit the instruments a little (only by a dB or two) just to control the transients a bit. A compressor becomes a limiter when the ratio is set to 10:1 or more. If you choose to do this, make sure that the limiter kicks in on only the highest peaks. If it’s limiting constantly, it’s probably too much and you might regret it later since it can't be undone. Decrease the threshold control so it only limits on the occasional transient.
Compressing The Kick And Snare
The biggest question most engineers have when compressing either the kick or snare is “How much is enough?” This depends first and foremost on the sound of the drum itself and the skill of the drummer. A well-tuned drum kit that sounds great in the room should record well, and a reasonably good drummer with some studio experience usually means that less compression is needed because the hits are fairly even. Even a great drummer with a great sounding kit can benefit from a bit of compression though, and as little as a dB or two can work wonders for the sound. With only that amount, the setup of the compressor is a lot less crucial, especially the attack and release.
Sometimes you need the kick or snare to cut through the mix and seem as if it’s in your face, and that’s when 3 to 6dB or so does the job. It’s here that the setup of the compressor is critical because you’re imparting its sound on the drum. Make sure you tweak the attack and release controls as above, and even try a number of different compressors. You’ll find they all react differently, even with the same settings, so it’s worth the time to experiment. Remember: if the attack is set too fast, the drum will sound less punchy, regardless of how much compression you use.
Compressing The Room Mics
The room ambient mics are meant to add the “glue” to the sound of a kit, and can really benefit from a fair amount of compression, which means anywhere from 6 to 10dB. In fact, many mixers prefer the room sound to be extremely compressed, with way more than 10dB being the norm.
The problem is that the more compression you use, the more the ambience of the room is emphasized. That’s okay if you’re recording in a great sounding room, but if it has a lot of reflections and the ceiling is low, you may be emphasizing something that just doesn’t add much to the track. One trick is to actually set the attack time so it’s much shorter than usual to cut off the sound of the initial drum transient, then tuck the room tracks in just under the other drum tracks.
Note that regardless of how good the room mics sound, the more of them you use, the less space there will be for the other instruments in the track. The more instruments there are, the more you’ll have to back them off. Sad but true, but unfortunately, there’s only so much sonic space to any mix.
You can get a lot more information of drum compression from The Recording Engineer's Handbook, The Mixing Engineer's Handbook, The Drum Recording Handbook and Mixing And Mastering With T-RackS. You can read excerpts from them all on my website.
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You should follow me on Twitter for daily news and updates on production and the music business.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating social media and the new music business.
Labels:
compression,
drums,
Mixing And Mastering With T-RackS,
Recording Engineers Handbook,
room mics
Wednesday, April 20, 2011
George Massenburg Demonstrates His Compessor
Here's a great video of audio great George Massenburg demonstrating his GML 8900 compressor. The best thing about this video is that he shows a good way to dial in just about any compressor, not just his. Once again, George hits it out of the park. A great audio engineer and inventor as well.
You should follow me on Twitter for daily news and updates on production and the music business.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.
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Help support this blog. Any purchases made through our Amazon links help support this website with no cost to you.You should follow me on Twitter for daily news and updates on production and the music business.
Don't forget to check out my Music 3.0 blog for tips and tricks on navigating the music business.
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