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Thursday, October 4, 2012

O'Jays "For The Love Of Money" Song Analysis

For The Love Of Money - O'Jays image from Bobby Owsinski's Big Picture blog
Reader Phil LoCascio requested a song analysis of a mid-70's r&b hit by The O'Jays called "For The Love Of Money" from their Ship Ahoy album. The song represented some great Philly Soul and is another iconic production by producers and writers Kenny Gamble and Leon Huff for Philadelphia International Records, an r&b powerhouse in the 70's. The song peaked at #3 on the Billboard R&B chart and #9 on the Pop chart. It's title comes from the well-known bible verse "For the love of money is the root of all evil."

Like with all song analysis, we'll look at the song form, the arrangement, the sound and the production.

The Song
The album version of the "For The Love Of Money" is over 7 minutes long, but we'll look at the single edited version here, since that was one that garnered most airplay (although the full album version did get played a lot as well). The form looks like this:

Intro, verse, interlude, chorus, interlude, verse, bridge, chorus, outro

There's not really a lot of sections to the song, yet it seems a lot longer than it actually is. That doesn't mean that you loose interest though. The fact of the matter is that the song continues to evolve as it goes along.

The Arrangement
"For The Love Of Money" is really a mini-masterpiece when you really begin to analyze it. It's built around a simple yet powerful bass riff that continues through most of the song, yet there's always something going on around it that keeps your attention.

The song begins with the bass riff by itself, which is then joined by the drums and percussion after two passages of the riff. A trumpet line is added, which has a harmony added on the second time around.

During the verses, the horns, piano and organ play the chord pattern while a wah guitar pushes the rhythm along with the congas. The lead vocals are traded back and forth between the members of the band. The choruses follow the same chord pattern as the verse, but the background vocals restate the song title. It's only in the bridge that the bass and drums really play anything resembling a typical rhythm section pattern, while the organ plays a pad.

Finally, the outro is basically a chorus with the vocals turned around, with the backgrounds taking the melody and the lead vocals ad libing. The arrangement elements look like this:

  * The Foundation: bass and drums

  * The Rhythm: congas and wah guitar

  * The Pad: organ in the bridge

  *The Lead: lead and background vocals

  * The Fills: lead and background vocals, horns in the outro

The Sound
The sound of "For The Love Of Money," recorded at Philadelphia's legendary Sigma Sound by its owner Joe Tarsia, is classically 70's clean. A little known fact is that Sigma was the second studio in the US to offer 24 track recording, one of the first to use a DI to record bass, and the first to have console automation!

Perhaps the most compelling part of the song is bassist Anthony Jackson's signature bass line. Take notice that it crosses back and forth between being bathed in reverb and being dry, while also being slightly phased. This is one of the rare times in music where the bass actually benefits from reverb, since it's used as an effect to draw the listeners attention during a section where the bass is playing by itself.

The song also features phasing on the drums and backwards reverb vocals on the background vocal parts. Also take notice that the panning is very wide, with the horns only on the right side (and their echo on the left) along with the B-3 and wah guitar, and the congas only on the left side along with the occasional piano.

Just about everything in the mix has some sort of excellent sounding reverb on it, which really gives it a rich, yet not too distant sound.

The Production
Gamble and Huff were the heart of the Philly Soul era, and their productions have always been sophisticated way beyond what they've been given credit for. The fact that they could take a pretty simple riff and turn it into a top 10 single is a testament to their songwriting and production abilities.

From the backwards phasing on the vocals, the phasing on the drums in the intro, the reverb on the bass, the extreme panning of instruments - any one which might be dubious in most songs, yet all used here - the song is total ear candy. Yet those tricks aren't done just because they're cool, but because they all contribute to the song as they blend in seamlessly to the track.

But the real trick is how they weave instruments together. Listen to how the horns, organ and piano all meld together to become one instrument during the verses and chorus. Listen to the unusual drum beat that compliments the bass line perfectly.

The 3 minute singles version is embedded below, but if you really want a treat, check out the full 7 minute album version as well.

Send me your song requests.




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Wednesday, October 3, 2012

Rare Video: "Let's Buy A Record"

Here's a gem that shows a piece of recording history. It's a 1951 promotional film by Capitol Records called "Want to Buy a Record?" It features the legendary Mel Blanc trying to sell a record to passer-by Billy May. Skip to 10:40 for a look at a session in the old Capitol Studios on Melrose Blvd a few years before the renowned Capitol Tower was built.

The film also shows lacquer cutting, a brief meeting with Les Paul and Mary Ford, and then a rare clip of Dean Martin recording. It finishes up with a tour of a record pressing plant. It's the whole Capitol family in a time gone by.



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6 Common Songwriting Problems

Songwriting image from Bobby Owsinski's Big Picture blog Whenever I listen to songs from a young songwriter there seems to be a number of common problems that pop up, so here's a checklist that you can use before you deem your song finished. Regardless of how long you've been writing songs, these items can be useful, especially if you intend for your songs to be as commercial as possible.

1. Are the sections too long? Sections of a song that are too long cause the listener to rapidly loose interest.

2. Is there a clear distinction between sections? For instance, can you tell the difference between the verse and the chorus? Once again, listener interest wanes if a song goes too long without something new happening.

3. Does the song have a bridge? A bridge adds tension and release, keeping the interest high and enabling the song to build to a peak.

4. Does the song have a hook or identifiable riff? A strong hook or riff develops listener interest.

5. Does the song have dynamics? Dynamics (places in the song that are more and less intense) develops listener interest.

6. Does the song have a tight arrangement? See my previous post on arrangements.

There's a lot more information in chapter 9 of my band improvement book How To Make Your Band Sound Great.

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Monday, October 1, 2012

A Drum Recording Checklist

Kick Drum image from Bobby Owsinski's Big Picture music production blog Like the foundation of a house, the drums are the foundation of a recording. With a strong foundation, you can build almost anything on it that you or your clients can imagine. A little effort and time spent miking the drums and getting the sound just right can result in a recording that sounds great. Here’s a list of things to check if things just don’t sound right taken from my book The Drum Recording Handbook (written with engineer Dennis Moody).

Remember that each situation is different and ultimately the sound depends upon the drums, the drummer, the song, the arrangement, and even the other players. Sometimes things are just out of your control. Also, these are not hard and fast rules, just a starting place. If you try something that’s different from what you’ll read below and it sounds good, it is good!

1. Do the drums sound great acoustically? Make sure that you start with a great acoustic drum sound with the drums well tuned and minimum of sympathetic vibrations.

2. Are the mics acoustically in phase? Make sure that tom mics and room mics are parallel to each other. Make sure that any underneath mics are at a 45° angle to the top mics.

3. Are the mics electronically in phase? Make sure that any bottom mics have the phase reversed. Make sure that all the mic cables are wired the same by doing a phase check.

4. Are the mics at the correct distance from the drum? If they’re too far away they’ll pick up too much of the other drums. If they’re too close the sound will be unbalanced with too much attack or ring.

5. Are the drum mics pointing at the center of the head? Pointing at the center of the drum will give you the best balance of attack and fullness.

6. Are the cymbal mics pointed at the bell. If the mic is pointed at the edge of the cymbal, you might hear more air “swishing” than cymbal tone.

7. Is the high-hat mic pointed at the middle of the hat? Too much towards the bell will make the sound thicker and duller. Too much towards the edge will make the sound thinner and pick up more air noise.

8. Are the room mics parallel? If you’re using two room mics instead of a stereo mic to mic the room, make sure that the mics are on the same plane and are exactly parallel to each other. Also make sure that they’re on the very edge of the kit looking at the outside edge of the cymbals.

9. Does the balance of the mix sound the same as when you’re standing in front of the drums?This is your reference point and what you should be trying to match. You can embellish the sound after you’ve achieved this.

10. Are the drums placed in the best sounding part of the room? Even if you've followed everything else up to this point, if the drums are placed too close to a window or in a part of the room where the reflections "boing," chances are your drum sounds aren't going to sound as good as you want them to sound. Move them to the biggest part of the room that has the smoothest sounding reflections.

If you follow these simple tips, you'll be surprised how great your drum sound can be.

To read additional book excerpts, go to bobbyowsinski.com.

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Sunday, September 30, 2012

New Music Gear Monday: Neil Young's Pono Music Service

The Pono Player image from Bobby Owsinski's Big Picture production blog
Many of you might not have heard that music icon Neil Young gave a sneak peak of something that might turn out to be really cool last week on David Letterman's show (see the video below). Neil has railed for years against the poor quality of MP3s, the iTunes Store and streaming music, and has now put his money where his mouth was with the new Pono music service.

We don't know all that much about Pono, but here's what we do know:
  • All the files in the service are at 192kHz/24 bit.
  • There's a new player that goes with it, similar to an iPod, but with much higher quality digital to audio convertors (see the graphic on the left).
  • The Pono player has two headphone jacks, presumably for sharing.
  • Dolby and Meridian are involved, presumably to license the Meridian Lossless Packing (MLP) codec to Pono to decrease those big 192k files to about half their size.
The major labels are already on board (with Warner Music licensing their 8,000 album catalog to Pono) and the release is scheduled for sometime in 2013.

It appears that this is a download service, but a major question is how consumers will deal with the long download times of such a huge hi-res audio file. Even if MLP encoding is used, we're still talking about a file much more than twice as large as a regular CD file at 44.1kHz/16bit. According to one account, when asked the question Young replied, "That's what overnight is for." That may be so, but in this new Music 3.0 world of instant gratification, I don't think that will cut it for most of the potential audience.

That said, you have to love that we may be getting a new hi-res audio format that may actually have a shot at catching on. For more on the industry implications of Pono, check out today's post on my Music 3.0 blog.



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Thursday, September 27, 2012

Improve Your Band In 3 Easy Steps

Band Playing image from Bobby Owsinski's Big Picture music production blog
Regardless of whether a band is just starting off in the garage or has been playing gigs for years, there are a 3 things that can help the band improve in almost no time. Here's an excerpt from my band improvement book, How To Make Your Band Sound Great that can really makes a difference in how a band sounds.
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"When you’re making records, you get to listen to everything under a microscope, and after a while you begin to understand that there are a few universal truths about making your band sound tight and professional. Here’s a brief summary of perhaps the 3 most important steps to improving your band’s performance and taking it to the next level. I promise you that if you spend even a little time on each of these items, you’ll see positive results immediately.

Dynamics - Playing with dynamics is the greatest key to making your band sound great. It’s an improvement that both you (the band) and your audience will notice immediately, and will automatically separate you from about 90% of other bands on the planet.

So what are dynamics? Simply, it means playing quietly or with less intensity in certain places in a song, and louder or with more intensity in other places. Most bands are oblivious to dynamics and play at one volume throughout the entire song, song after song, set after set. This gets boring and tedious for the audience very quickly.

There are a few byproducts from playing dynamically too. The vocals can be heard better because there’s more space and fewer loud instruments to fight against (easier on the singer as well). Songs become more fun to play because there’s true interaction with the other players to make it work, and as a result, the band automatically gets tighter. And the audience perceives dynamics in a way that you wouldn’t expect - suddenly they’ll start telling you how tight you sound.

Attack and Releases ( or articulations) are one of the most overlooked, yet most important elements in playing together. Attacks and releases usually refer to a phrase that you’re either playing or singing. The attack part is usually easy - everyone starts to play or sing at exactly the same time in the same way. The releases are what’s overlooked. A release is how you end a phrase and it’s as important as how you start it. Once again, everyone has to end it at exactly the same time in exactly the same way. Getting your attacks and releases are one of the essential parts of making a good record (you hardly ever hear one off anymore) and they’re essential to making you sound tight as well. Listen to a song that everyone knows, Hotel California, for a great example of both attacks and releases (and phrasing) of both the guitars and vocals.

Turnarounds - Another often overlooked portion of a song that needs to be tight is the turnaround between sections, like the one or two bars between the verse and chorus, chorus and verse, verse and outro, chorus and bridge, etc. This part requires a lot of focus because it’s usually played a little differently from the rest of the section of the song. For the drummer, it’s usually a tom or snare roll into the next section, but unless it’s a build, most of the other players usually just randomly play something over the roll. If you’re playing a song that you’ve written, chances are that you’ve not thought about the turnaround too much, so now is the time. Make sure that every player has an exact part to play and that all parts work together and sound tight (a good idea for the rest of the song as well)."

For more excerpts from this and other books, check out my website at bobbyowsinski.com.

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Wednesday, September 26, 2012

What To Change When Things Don't Sound Right

Miking A Marshall Cabinet image from Bobby Owsinski's Big Picture blog
Recording is an interesting business in that each situation is unique. When it comes to music, the song, the arrangement, the players, the performances, the signal chain, and the acoustic environment all vary in one way or another each and every session.

Because of this uniqueness, there are times when you're recording when you find that a part doesn't fit well in a track, or fits too well where it can't be distinguished. Here's a list of things to try in order of importance the next time you run in to either situation.
  • Change the source (the instrument you are miking) 
  • Change the mic placement 
  • Change the placement in the room 
  • Change the mic 
  • Change the mic preamplifier 
  • Change the mount of compression and/or limiting (from none to a lot) 
  • Change the room (the actual room you are recording in) 
  • Change the musician 
  • Come back and try it another day
Take notice that nowhere one there is there mention of equalization. Unless you have a lot of experience, it's best to follow the above points before you ever reach for an EQ knob. You'll be surprised how much better things can sound.

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Tuesday, September 25, 2012

Four Tops "Bernadette" Isolated Tracks

I may have posted this before, but it's so cool that it's worth posting again. Here's a great video that shows off the virtuosity of Motown bassist James Jamerson on The Four Tops 60's hit "Bernadette." For most of the song you hear just Jamerson's bass, then the other parts of the song are gradually brought in, then muted.

Jamerson was truly one of a kind in that he didn't actually play a part as much as he played a groove. He's incredibly solid time-wise even within a flurry of pickup notes, and has style that's uniquely his. In fact, what's so cool is that he's given free reign within the arrangement to play what he pretty much as he wishes while the guitars and piano hold down the rhythm.

Also keep in mind that everything you hear was done on 8 track!



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Monday, September 24, 2012

Timing The Reverb Decay To The Track

Reverb Front To Back image from Bobby Owsinski's Big Picture music production blog
My new book, The Audio Mixing Bootcamp, has just been released and I thought it would be a good time for an excerpt. The Mixing Bootcamp differs from The Mixing Engineer's Handbook in that it contains exercises that take you through the various aspects of mixes. By the way, there's also a video version of the book available on Lynda.com.

One exercise might take you in a direction that intentionally sounds bad in order for you to understand why a particular action isn't done much, while others will give you an idea of how why some other mixing actions are frequently used.

Here's an excerpt from the Adding Reverb chapter of the book along with a typical exercise.
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Like with other aspects to mixing, the use of reverb is frequently either overlooked or misunderstood. Reverb is added to a track to create width and depth, but also to dress up an otherwise boring sound. The real secret is how much to use and how to adjust its various parameters.

Before we get into adding and adjusting the reverb in your mix, let’s look at some of the reasons to add reverb first

When you get right down to it, there are four reasons to add reverb.

1. To make the recorded track sound like it’s in a specific acoustic environment. Many times a track is recorded in an acoustic space that doesn’t fit the song or the final vision of the mixer. You may record in a small dead room but want it to sound like it was in a large studio, a small reflective drum room, or a live and reflective church. Reverb will take you to each of those environments and many more.

2. To add some personality and excitement to a recorded sound. Picture reverb as makeup on a model. She may look rather plain or even only mildly attractive until the makeup makes her gorgeous by covering her blemishes, highlighting her eyes, and accentuating her lips and cheekbones. Reverb does the same thing with some tracks. It can make the blemishes less noticeable, change the texture of the sound itself, and highlight it in a new way.

3. To make a track sound bigger or wider than it really is. Anything that’s recorded in  stereo automatically sounds bigger and wider than something recorded in mono, because the natural ambience of the recording environment is captured. In order to keep the track count and data storage requirements down, most instrument or vocal recordings are done in mono. As a result, the space has to be added artificially by reverb. Usually, reverb that has a short decay time (less than one second) will make a track sound bigger.

4. To move a track further back in the mix. While panning takes you from left to right in the stereo spectrum, reverb will take you from front to rear (see Figure 8.1). An easy way to understand how this works is to picture a band on stage. If you want the singer to sound like he’s in front of the drum kit, you would add some reverb to the kit. If you wanted the horn section to sound like it was placed behind the kit, you’d had more reverb. If you wanted the singer to sound like he’s in between the drums and the horns, you’d leave the drums dry and add a touch of reverb to the vocal, but less than the horns.

If we were going to get more sophisticated with this kind of layering, we’d use different reverbs for each of the instruments and tailor the parameters to best fit the sound we’re going after.

Timing A Reverb To The Track
One of the secrets of hit making engineers is that they time the reverb to the track. That means timing both the pre-delay and the decay so it breathes with the pulse of the track. Here’s how it’s done.

The decay of a reverb is timed to the track by triggering it off of a snare hit and adjusting the decay parameter so that the decay just dies by the next snare hit. The idea is to make the decay “breathe” with the track.

Exercise Pod - Timing Reverb Decay
Before you begin any of the exercises in this chapter, be sure to have two reverbs with the sends and returns already set up. Set one reverb to “Room” (we’ll call it Reverb #1) and the other to “Hall” (Reverb #2). Refer to your DAW or console manual on how to do this.

E8.1: Solo the snare drum and the reverb returns (or put them into Solo Safe - refer to you DAW or console manual on how to do this). Be sure that the Dry/Wet control is set to 100% wet, and the return levels are set at about -10.

A) Raise the level of the send to the Room reverb until the reverb can be clearly heard. Does the snare sound distant? Does it sound bigger than before?

B) Adjust the Decay parameter until the reverb dies out before the next snare hit of the song. Does the snare sound clearer? 

C) Mute the send to the Room reverb and raise the level to the Hall reverb. Does the snare sound distant? Does it sound bigger than before? Does it sound bigger than the Room reverb?

D) Adjust the Decay parameter until the reverb dies out before the next snare hit of the song. Does the snare sound clearer? Does it sound bigger?

E) Adjust the Decay parameter until the reverb dies out before the 2nd next snare hit after the initial hit. Does the snare sound clearer? Does it sound bigger?


You can get more info on The Audio Mixing Bootcamp here, and read additional excerpts from this and other books at bobbyowsinski.com.

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Sunday, September 23, 2012

New Music Gear Monday: The Apogee Quartet

I've decided to rename "New Musical Instrument Monday" to "New Music Gear Monday" since so much of what's cool and new has to do with audio as much as musical instruments.

This week we'll look at the new Apogee Quartet, a 4 input, 8 output audio interface for your DAW. Apogee's always been known for making great sounding gear, so it's exciting when they introduce something new. While I'm sure it does indeed sound terrific (I haven't tried it out yet), what I really like about it is that it also acts as a "control center," with an extra large knob that can be used for controlling your monitor volume. Anyone who owns a home studio knows that not having this ability is one of the more irritating things about working on a DAW.

The Quartet uses USB to interface with the computer, works at a resolution of 192kHz/24 bit, and has 4 mic preamps (which should be plenty for most home studio applications if you're not tracking a band). It looks like the list price is around $1300 or so. Plus, the design is very Apple-like, so it should fit in very well on your desktop, if the visual look of your workspace is an issue. Check out the video.



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Thursday, September 20, 2012

A Vocal Recording Checklist

Vocalist image from Bobby Owsinski's Big Picture music production blog
Here's a series of things to check before recording a vocal that I culled from the Recording Engineer's Handbook and The Music Producer's Handbook. They cover everything from mic position to signal path to singer comfort, but you'll find if you following them you should have a pretty good session (providing that you have a great vocalist, of course).

  •  Did you select the correct mic for the singer’s voice? Choose a mic with a lot of body for a thin voice and one with enhanced high end for a dark voice. 
  • Did you select the correct microphone preamp?  Certain mics come alive when they’re paired with the right preamp. Also, a certain mic/preamp combination can be just the right color for a vocal.  Experiment.
  • Did you select the correct microphone pickup pattern? Not every vocal needs to be recorded with a cardioid pattern. An omni pattern will cut down on proximity effect and a figure 8 can help with isolation from speakers or other instruments.
  • Is proximity effect wanted or needed? Remember that the closer you get to a cardioid mic, the more the low end will become exaggerated. This could make the vocal too big for the track. Try the mic on omni if you really need to get a close and intimate sound.
  • Is the singer the correct distance away? Too far away and you’ll hear more room, which could change the vocal sound or take away the intimacy. Too close and the vocal might sound too big or too close due to the proximity effect of a cardioid mic. If the singer is singing softly and breathy, keep the singer close to the mic. If the singer is shouting, screaming, or just plain loud, back the singer off the mic from two to three feet.
  • Is the singer drifting off-axis? Some vocalists drift around the room and off-axis of the mic if they feel it’s too far away.  Put up a dummy mic that they can get close to so they can feel anchored. This also helps when putting up different mics to determine which one works best for the vocalist.
  • Is the singer popping the mic? Place the mic at eye level and point it down at the singers mouth, turn the mic slightly off-axis, switch the pattern to omni, back the singer off the mic until the pops disappear or use a pop screen.
  • Would a handheld mic work better? Some singers aren’t comfortable unless they feel like they’re on stage. Give them an SM 58 and don’t worry about the sound. A great performance beats a great sound any day (and a 58 isn’t all that bad combined with the right preamp).
  • Are you limiting the signal? Just a few dB of limiting can help keep the vocal under control and stop overloading the signal chain. Don’t use software compressor/limiters because of the latency.
  • Is the headphone mix at the correct level? The phone mix is crucial to a good performance. If the track is too loud, the vocalist may sing too hard which might not be the sound you want. He may also sing sharp as a result. If the track is too soft, the singer may not sing aggressive enough.
  • Is the ambience conducive to a good vocal?  Most singers like the light down low when they sing.
For additional tips and book excerpts go to the excerpt section of bobbyowsinski.com.

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Wednesday, September 19, 2012

Get That Vintage Sound From Fungi

Fungi image from Bobby Owsinski's Big Picture music production blog
Trying to determine why a vintage instruments sounds better than one recently made has gone back seemingly forever, with almost every violin maker wondering why a Stradivarius sounds the way it does to every guitarist wondering why that 1955 Martin beats a new one from the factory.

It's long been known that as an instrument ages it purges the moisture within, making it lighter in the process. Also, the more it's played, the more it begins to resonant as the vibrations are set in the wood (you can get more detail from The Ultimate Guitar Tone Handbook). But there's more to it than that, as any vintage collector will tell you. There are some vintage instruments that just sing while others aren't on the same level.

Now a team at the Center for Molecular Medicine in Berlin believes they've found the answer - fungi. After analyzing wood from various vintages of violins, Professor Francis Schwarze discovered that the one thing that everyone has been overlooking all these years is the fact that back in the Stradivarius' day, two species of fungi (think mushrooms) were normally found in the wood, and it decayed it in such a way that an instrument's tonal properties improved. The fungi reduce the density of the wood (just like the moisture being naturally purged) and increased the speed that the sound traveled through it. The interesting by-product is that the wood still remained as strong as ever.

So why don't we have natural wood fungi today? Most wood today is treated with an ethylene oxide gas before it's processed, which instantly kill all the fungi.

To put it to the test, the team exposed a new violin to the two fungi for a period of 9 months and then held a blind test against a Stradivarius. Although a test like this is always subjective, a panel of experts were fooled into thinking that the new violin was also a Strad.

Will this work on acoustic guitars as well? Maybe. Violins are typically made out of spruce and sycamore, and acoustic guitars typically use spruce for the tops, so it seems like an exposure to fungi might work (more on acoustic guitar woods in this post). Any takers out there?

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You should follow me on Twitter for daily news and updates on production and the music business.

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